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2026-01-08 16:50:20 +00:00
using Unity.PlasticSCM.Editor.CloudDrive;
using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class CloseWindowIfOpened
{
internal static void UVCS()
{
if (!EditorWindow.HasOpenInstances<UVCSWindow>())
return;
UVCSWindow window = EditorWindow.
GetWindow<UVCSWindow>(null, false);
window.Close();
}
internal static void CloudDrive()
{
if (!EditorWindow.HasOpenInstances<CloudDriveWindow>())
return;
CloudDriveWindow window = EditorWindow.
GetWindow<CloudDriveWindow>(null, false);
window.Close();
}
}
}