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2026-01-08 16:50:20 +00:00
#if PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
// A BaseEventData with added device info.
internal class ExtendedSubmitCancelEventData : BaseEventData, INavigationEventData
{
/// <summary>
/// The <see cref="InputDevice"/> that generated the axis input.
/// </summary>
public InputDevice device { get; set; }
public ExtendedSubmitCancelEventData(EventSystem eventSystem)
: base(eventSystem)
{
}
}
}
#endif