Files

10 lines
172 B
C#
Raw Permalink Normal View History

2026-01-08 16:50:20 +00:00
namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}