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2026-01-08 16:50:20 +00:00
#pragma once
#include "Packages/com.unity.render-pipelines.universal-config/Runtime/ShaderConfig.cs.hlsl"
#if USE_DYNAMIC_BRANCH_FOG_KEYWORD
#pragma dynamic_branch _ FOG_LINEAR FOG_EXP FOG_EXP2
#else
#pragma multi_compile_fog
#endif