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2026-01-08 16:50:20 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
internal class PointerExitCallbackCheck : MonoBehaviour, IPointerExitHandler
{
public PointerEventData pointerData { get; private set; }
public void OnPointerExit(PointerEventData eventData)
{
pointerData = eventData;
}
}