28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine.TestTools;
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using TestMode = UnityEngine.TestTools.TestMode;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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class PostbuildCleanupWithTestDataTask : BuildActionTaskBase<IPostbuildCleanupWithTestData>
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{
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readonly TestMode m_TestModesIncluded;
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public PostbuildCleanupWithTestDataTask(ExecutionSettings settings) : base(new PostbuildCleanupWithTestDataAttributeFinder())
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{
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if (settings.EditModeIncluded())
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m_TestModesIncluded |= TestMode.EditMode;
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if (settings.PlayModeInEditorIncluded())
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m_TestModesIncluded |= TestMode.PlayMode;
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if (settings.PlayerIncluded())
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m_TestModesIncluded |= TestMode.Player;
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RunOnError = ErrorRunMode.RunAlways;
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}
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protected override void Action(IPostbuildCleanupWithTestData target, TestJobData testJobData)
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{
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target.Cleanup(new TestData(m_TestModesIncluded, testJobData.TargetRuntimePlatform, testJobData.filteredTests));
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}
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}
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}
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