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GameDevTVObstacleDodge/Assets/Scripts/Dropper.cs

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using UnityEngine;
public class Dropper : MonoBehaviour
{
[SerializeField] float timeToWait = 3f;
Rigidbody rb;
MeshRenderer meshRenderer;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody>();
meshRenderer = GetComponent<MeshRenderer>();
rb.useGravity = false;
meshRenderer.enabled = false;
}
// Update is called once per frame
void Update()
{
if (Time.time > timeToWait)
{
rb.useGravity = true;
meshRenderer.enabled = true;
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Destroy(this);
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}
}
}