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GameDevTVObstacleDodge/Library/PackageCache/com.unity.burst@1df634d836b8/Runtime/NoAliasAttribute.cs

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2026-01-08 16:50:20 +00:00
using System;
namespace Unity.Burst
{
/// <summary>
/// Can be used to specify that a parameter to a function, a field of a struct, a struct, or a function return will not alias. (Advanced - see User Manual for a description of Aliasing).
/// </summary>
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Field | AttributeTargets.Struct | AttributeTargets.ReturnValue)]
public class NoAliasAttribute : Attribute
{
}
#if UNITY_BURST_EXPERIMENTAL_ALIAS_ATTRIBUTE
/// <summary>
/// The opposite of [NoAlias], used for job structs whose fields do not conform to the default alias rules.
/// This only works for structs and fields.
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Struct)]
public class AliasAttribute : Attribute
{
}
#endif
}