35 lines
2.5 KiB
Markdown
35 lines
2.5 KiB
Markdown
|
|
# Get started with Cinemachine
|
||
|
|
|
||
|
|
Get the essential information to understand how Cinemachine works and follow instructions to set up the minimum functional layers to start using Cinemachine in your project.
|
||
|
|
|
||
|
|
<!--- NAVIGATION --->
|
||
|
|
|
||
|
|
<!--- Once we have a structured version of the use outcome oriented part of the manual, we can have here an additional short paragraph with at least one link leading experienced users to skip this section. --->
|
||
|
|
|
||
|
|
<!--- Example: If you already know how Cinemachine works and are interested in instructions to achieve specific goals or in more advanced Cinemachine concepts and tools. --->
|
||
|
|
|
||
|
|
|
||
|
|
| Section | Description |
|
||
|
|
| :--- | :--- |
|
||
|
|
| [Cinemachine core concepts](concept.md) | Learn about the Cinemachine base elements and core functionality. |
|
||
|
|
| [Set up a basic Cinemachine environment](setup-cinemachine-environment.md) | Set up your Unity project with the minimum required elements to make a functional Cinemachine environment. |
|
||
|
|
| [Set up multiple Cinemachine Cameras and transitions](setup-multiple-cameras.md) | Set up a Cinemachine environment with multiple Cinemachine Cameras and manage the transitions between them. |
|
||
|
|
| [Add procedural behavior to a Cinemachine Camera](setup-procedural-behavior.md) | Set up a Cinemachine Camera for position and rotation control, automatic target tracking, and real-world camera shaking effect. See also how to add extensions to a Cinemachine Camera. |
|
||
|
|
| [Set up Timeline with Cinemachine Cameras](setup-timeline.md) | Set up Timeline in a Cinemachine environment to choreograph Cinemachine Cameras and produce a predictable shot sequence |
|
||
|
|
| [Use convenient tools and shortcuts](ui-ref.md) | Use interface tools and shortcuts and target the proper Cinemachine elements to set up according to your needs and ease your configuration experience. |
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
<!--- CONTENT BELOW TO CLEAN UP / REDISTRIBUTE --->
|
||
|
|
|
||
|
|
<!---
|
||
|
|
|
||
|
|
Create dramatic or subtle cuts or blends, for example:
|
||
|
|
|
||
|
|
* For a cutscene where two characters exchange dialog, use three Cinemachine Cameras: one camera for a mid-shot of both characters, and separate Cinemachine Cameras for a close-up of each character. Use Timeline to synchronize audio with the Cinemachine Cameras.
|
||
|
|
|
||
|
|
* Duplicate an existing Cinemachine Camera so that both Cinemachine Cameras are in the same position in the Scene. For the second Cinemachine Camera, change the FOV or composition. When a player enters a trigger volume, Cinemachine blends from the first to the second Cinemachine Camera to emphasize a change in action.
|
||
|
|
|
||
|
|
--->
|