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GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Editor/Obsolete/CinemachineFreeLookEditor.cs

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2026-01-08 16:50:20 +00:00
#if !CINEMACHINE_NO_CM2_SUPPORT
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using Matrix4x4 = UnityEngine.Matrix4x4;
using Quaternion = UnityEngine.Quaternion;
using Vector3 = UnityEngine.Vector3;
using System;
using Unity.Cinemachine.Editor;
namespace Unity.Cinemachine
{
[Obsolete]
[CustomEditor(typeof(CinemachineFreeLook))]
[CanEditMultipleObjects]
class CinemachineFreeLookEditor : CinemachineVirtualCameraBaseEditor<CinemachineFreeLook>
{
/// <summary>Get the property names to exclude in the inspector.</summary>
/// <param name="excluded">Add the names to this list</param>
protected override void GetExcludedPropertiesInInspector(List<string> excluded)
{
base.GetExcludedPropertiesInInspector(excluded);
excluded.Add(FieldPath(x => x.m_Orbits));
if (!Target.m_CommonLens)
excluded.Add(FieldPath(x => x.m_Lens));
if (Target.m_BindingMode == TargetTracking.BindingMode.LazyFollow)
{
excluded.Add(FieldPath(x => x.m_Heading));
excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
}
}
protected override void OnEnable()
{
base.OnEnable();
Target.UpdateInputAxisProvider();
}
protected override void OnDisable()
{
base.OnDisable();
// Must destroy child editors or we get exceptions
if (m_rigEditor != null)
UnityEngine.Object.DestroyImmediate(m_rigEditor);
}
public override void OnInspectorGUI()
{
Target.GetRig(0); // force an update of the rig cache
if (!Target.RigsAreCreated)
{
EditorGUILayout.HelpBox(
"It's not possible to add this component to a prefab instance. "
+ "Instead, you can open the Prefab in Prefab Mode or unpack "
+ "the Prefab instance to remove the Prefab connection.",
MessageType.Error);
return;
}
Target.m_XAxis.ValueRangeLocked
= (Target.m_BindingMode == TargetTracking.BindingMode.LazyFollow);
// Ordinary properties
BeginInspector();
UpgradeManagerInspectorHelpers.IMGUI_DrawUpgradeControls(this, "CinemachineCamera");
DrawCameraStatusInInspector();
DrawGlobalControlsInInspector();
DrawInputProviderButtonInInspector();
DrawPropertyInInspector(serializedObject.FindProperty(() => Target.Priority));
DrawPropertyInInspector(serializedObject.FindProperty(() => Target.OutputChannel));
DrawTargetsInInspector(serializedObject.FindProperty(() => Target.m_Follow), serializedObject.FindProperty(() => Target.m_LookAt));
DrawPropertyInInspector(serializedObject.FindProperty(() => Target.StandbyUpdate));
DrawPropertyInInspector(serializedObject.FindProperty(() => Target.m_CommonLens));
DrawPropertyInInspector(serializedObject.FindProperty(() => Target.m_Lens));
DrawRemainingPropertiesInInspector();
// Orbits
EditorGUI.BeginChangeCheck();
SerializedProperty orbits = serializedObject.FindProperty(() => Target.m_Orbits);
for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i)
{
Rect rect = EditorGUILayout.GetControlRect(true);
SerializedProperty orbit = orbits.GetArrayElementAtIndex(i);
InspectorUtility.MultiPropertyOnLine(rect,
new GUIContent(CinemachineFreeLook.RigNames[i]),
new [] { orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height),
orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius) },
null);
}
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
// Rigs
if (Selection.objects.Length == 1)
{
EditorGUILayout.Separator();
EditorGUILayout.Separator();
SetSelectedRig(Target, GUILayout.Toolbar(GetSelectedRig(Target), s_RigNames));
UpdateRigEditor();
if (m_rigEditor != null)
{
EditorGUILayout.BeginVertical(GUI.skin.box);
++EditorGUI.indentLevel;
m_rigEditor.OnInspectorGUI();
--EditorGUI.indentLevel;
EditorGUILayout.EndVertical();
}
}
// Extensions
DrawExtensionsWidgetInInspector();
}
void OnSceneGUI()
{
// Forward to embedded rig editor
if (m_rigEditor != null && m_RigEditorOnSceneGUI != null)
m_RigEditorOnSceneGUI.Invoke(m_rigEditor, null);
}
static GUIContent[] s_RigNames =
{
new GUIContent("Top Rig"),
new GUIContent("Middle Rig"),
new GUIContent("Bottom Rig")
};
internal static GUIContent[] RigNames => s_RigNames;
static int GetSelectedRig(CinemachineFreeLook freelook)
{
return freelook.m_YAxis.Value < 0.33f ? 2 : (freelook.m_YAxis.Value > 0.66f ? 0 : 1);
}
internal static void SetSelectedRig(CinemachineFreeLook freelook, int rigIndex)
{
Debug.Assert(rigIndex >= 0 && rigIndex < 3);
if (GetSelectedRig(freelook) != rigIndex)
{
var prop = new SerializedObject(freelook).FindProperty(
() => freelook.m_YAxis).FindPropertyRelative(() => freelook.m_YAxis.Value);
prop.floatValue = rigIndex == 0 ? 1 : (rigIndex == 1 ? 0.5f : 0);
prop.serializedObject.ApplyModifiedProperties();
freelook.InternalUpdateCameraState(Vector3.up, -1);
}
}
UnityEditor.Editor m_rigEditor;
System.Reflection.MethodInfo m_RigEditorOnSceneGUI;
CinemachineVirtualCameraBase m_EditedRig = null;
void UpdateRigEditor()
{
var selectedRig = GetSelectedRig(Target);
CinemachineVirtualCamera rig = Target.GetRig(selectedRig);
if (m_EditedRig != rig || m_rigEditor == null)
{
m_EditedRig = rig;
m_RigEditorOnSceneGUI = null;
if (m_rigEditor != null)
{
UnityEngine.Object.DestroyImmediate(m_rigEditor);
m_rigEditor = null;
}
if (rig != null)
{
CreateCachedEditor(rig, null, ref m_rigEditor);
if (m_rigEditor != null)
m_RigEditorOnSceneGUI = m_rigEditor.GetType().GetMethod("OnSceneGUI",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
}
}
}
/// <summary>
/// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner
/// </summary>
[InitializeOnLoad]
class CreateRigWithUndo
{
static CreateRigWithUndo()
{
CinemachineFreeLook.CreateRigOverride
= (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) =>
{
// Recycle the game object if it exists
GameObject go = null;
foreach (Transform child in vcam.transform)
{
if (child.gameObject.name == name)
{
go = child.gameObject;
break;
}
}
CinemachineVirtualCamera rig = null;
if (go == null)
{
// Create a new rig - can't do it if prefab instance
if (PrefabUtility.IsPartOfAnyPrefab(vcam.gameObject))
return null;
go = ObjectFactory.CreateGameObject(name);
Undo.RegisterCreatedObjectUndo(go, "created rig");
Undo.SetTransformParent(go.transform, vcam.transform, "parenting pipeline");
}
// Create a new rig with default components
rig = Undo.AddComponent<CinemachineVirtualCamera>(go);
rig.CreatePipeline(copyFrom);
if (copyFrom != null)
ReflectionHelpers.CopyFields(copyFrom, rig);
else
{
// Defaults
go = rig.GetComponentOwner().gameObject;
Undo.AddComponent<CinemachineOrbitalTransposer>(go);
Undo.AddComponent<CinemachineComposer>(go);
rig.InvalidateComponentPipeline();
}
return rig;
};
CinemachineFreeLook.DestroyRigOverride = (GameObject rig) =>
{
var vcam = rig.GetComponent<CinemachineVirtualCamera>();
if (vcam != null)
{
vcam.DestroyPipeline();
Undo.DestroyObjectImmediate(vcam);
}
};
}
}
}
}
#endif