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2026-01-08 16:50:20 +00:00
using UnityEngine;
namespace Unity.Cinemachine.Samples
{
public class ConstantOrbitalRotation : MonoBehaviour
{
public CinemachineOrbitalFollow orbitalFollow;
public float Speed;
void Update()
{
orbitalFollow.HorizontalAxis.Value += Time.deltaTime * Speed;
}
}
}