30 lines
968 B
C#
30 lines
968 B
C#
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using UnityEngine;
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namespace Unity.Cinemachine.Samples
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{
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public class MagnetGroupController : MonoBehaviour
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{
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public CinemachineTargetGroup TargetGroup;
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void Update()
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{
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if (TargetGroup == null || TargetGroup.IsEmpty)
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return;
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// We assume that the player is at group index 0
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var targets = TargetGroup.Targets;
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var playerPos = targets[0].Object.position;
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for (int i = 1; i < targets.Count; ++i)
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{
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var t = targets[i];
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if (t.Object != null && t.Object.TryGetComponent<Magnet>(out var magnet))
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{
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// Reduce the member weight as the distance from player increases
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var distance = (playerPos - t.Object.position).magnitude;
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t.Weight = magnet.Strength * Mathf.Max(0, 1 - distance / magnet.Range);
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}
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}
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}
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}
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}
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