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GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/Execute.cs

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2026-01-08 16:50:20 +00:00
using System;
using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal static class Execute
{
internal static void WhenEditorIsReady(Action action)
{
if (PlasticApp.IsUnitTesting)
{
action();
return;
}
EditorApplication.update += RunOnceWhenEditorIsReady;
void RunOnceWhenEditorIsReady()
{
// Calls action when the editor is ready (not updating or compiling)
if (EditorApplication.isUpdating ||
EditorApplication.isCompiling)
{
return;
}
EditorApplication.update -= RunOnceWhenEditorIsReady;
action();
}
}
}
}