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GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/Topbar/NotificationsArea.cs

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2026-01-08 16:50:20 +00:00
using UnityEditor;
using UnityEngine;
using PlasticGui.WorkspaceWindow;
using Unity.PlasticSCM.Editor.Developer;
using Unity.PlasticSCM.Editor.UI;
namespace Unity.PlasticSCM.Editor.Topbar
{
internal class NotificationsArea
{
internal interface IIncomingChangesNotification
{
bool HasNotification { get; }
void OnGUI();
void Show(
string infoText,
string actionText,
string tooltipText,
bool hasUpdateAction,
UVCSNotificationStatus.IncomingChangesStatus status);
void Hide();
}
internal interface IShelvedChangesNotification :
CheckShelvedChanges.IUpdateShelvedChangesNotification
{
bool HasNotification { get; }
void SetWorkspaceWindow(
WorkspaceWindow workspaceWindow);
void SetShelvedChangesUpdater(
IShelvedChangesUpdater shelvedChangesUpdater);
void OnGUI();
}
internal class IncomingChangesNotificationData
{
internal string InfoText { get; private set; }
internal string ActionText { get; private set; }
internal string TooltipText { get; private set; }
internal bool HasUpdateAction { get; private set; }
internal UVCSNotificationStatus.IncomingChangesStatus Status { get; private set; }
internal void UpdateData(
string infoText,
string actionText,
string tooltipText,
bool hasUpdateAction,
UVCSNotificationStatus.IncomingChangesStatus status)
{
InfoText = infoText;
ActionText = actionText;
TooltipText = tooltipText;
HasUpdateAction = hasUpdateAction;
Status = status;
}
internal void Clear()
{
InfoText = string.Empty;
ActionText = string.Empty;
TooltipText = string.Empty;
HasUpdateAction = false;
Status = UVCSNotificationStatus.IncomingChangesStatus.None;
}
}
internal NotificationsArea(
WorkspaceWindow workspaceWindow,
IIncomingChangesNotification incomingChangesNotification,
IShelvedChangesNotification shelvedChangesNotification)
{
mIncomingChangesNotification = incomingChangesNotification;
mShelvedChangesNotification = shelvedChangesNotification;
if (incomingChangesNotification is IncomingChangesNotification)
((IncomingChangesNotification)incomingChangesNotification).SetWorkspaceWindow(workspaceWindow);
shelvedChangesNotification.SetWorkspaceWindow(workspaceWindow);
}
internal void OnGUI()
{
if (mIncomingChangesNotification.HasNotification)
{
mIncomingChangesNotification.OnGUI();
}
if (mShelvedChangesNotification.HasNotification)
{
if (mIncomingChangesNotification.HasNotification)
EditorGUILayout.Space(10);
mShelvedChangesNotification.OnGUI();
}
}
internal static void DrawIcon(
Texture2D icon,
int size = UnityConstants.STATUS_BAR_ICON_SIZE,
int marginTop = 0)
{
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
GUILayout.Space(marginTop);
GUILayout.Label(
icon,
UnityStyles.StatusBar.Icon,
GUILayout.Height(size),
GUILayout.Width(size));
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
}
internal static void DrawNotification(INotificationContent notification)
{
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
notification.OnGUI();
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
}
internal static bool DrawButton(GUIContent content)
{
Rect rt = GUILayoutUtility.GetRect(
content,
UnityStyles.Topbar.Button,
GUILayout.Width(60));
return GUI.Button(
rt,
content,
UnityStyles.Topbar.Button);
}
IIncomingChangesNotification mIncomingChangesNotification;
IShelvedChangesNotification mShelvedChangesNotification;
}
}