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GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/UI/HandleMenuItem.cs

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2026-01-08 16:50:20 +00:00
using System;
using UnityEditor;
#if !UNITY_6000_0_OR_NEWER
using EditorUtility = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.EditorUtility;
using Menu = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.Menu;
#endif
namespace Unity.PlasticSCM.Editor.UI
{
internal static class HandleMenuItem
{
internal static void AddMenuItem(
string name,
int priority,
Action execute,
Func<bool> validate)
{
AddMenuItem(name, string.Empty, priority, execute, validate);
}
internal static void AddMenuItem(
string name,
string shortcut,
int priority,
Action execute,
Func<bool> validate)
{
Menu.AddMenuItem(name, shortcut, false, priority, execute, validate);
}
internal static void RemoveMenuItem(string name)
{
Menu.RemoveMenuItem(name);
}
internal static void UpdateAllMenus()
{
EditorUtility.Internal_UpdateAllMenus();
}
internal static bool GetEnabled(string menuPath)
{
return Menu.GetEnabled(menuPath);
}
}
}