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GameDevTVObstacleDodge/Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Runtime/GPUDriven/InstanceOcclusionCullerShaderVariables.cs

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2026-01-08 16:50:20 +00:00
using System;
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct InstanceOcclusionCullerShaderVariables
{
public uint _DrawInfoAllocIndex;
public uint _DrawInfoCount;
public uint _InstanceInfoAllocIndex;
public uint _InstanceInfoCount;
public int _BoundingSphereInstanceDataAddress;
public int _DebugCounterIndex;
public int _InstanceMultiplierShift;
public int _InstanceOcclusionCullerPad0;
}
}