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GameDevTVObstacleDodge/Library/PackageCache/com.unity.render-pipelines.core@67f868dbad82/Tests/Runtime/DebugManagerTests.cs

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2026-01-08 16:50:20 +00:00
using System;
using NUnit.Framework;
using UnityEngine.Rendering;
class DebugMangerTests
{
[Test]
public void WindowStateCallbackIsTriggerred()
{
bool called = false;
Action<DebugManager.UIMode, bool> action = (mode, open) =>
{
Assert.AreEqual(DebugManager.UIMode.EditorMode, mode);
Assert.AreEqual(true, open);
called = true;
};
DebugManager.windowStateChanged += action;
DebugManager.instance.displayEditorUI = true;
Assert.AreEqual(true, called);
DebugManager.windowStateChanged -= action;
DebugManager.instance.displayEditorUI = false;
}
}