20 lines
518 B
C#
20 lines
518 B
C#
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using UnityEngine;
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using UnityEngine.Rendering;
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using System.Collections.Generic;
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namespace UnityEngine.Rendering.Tests
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{
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class SecondCustomRenderPipelineAsset : RenderPipelineAsset<SecondCustomRenderPipeline>
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{
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protected override RenderPipeline CreatePipeline()
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=> new SecondCustomRenderPipeline();
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}
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class SecondCustomRenderPipeline : RenderPipeline
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{
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protected override void Render(ScriptableRenderContext context, List<Camera> cameras)
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{
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}
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}
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}
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