Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.test-framework@d97b7cd61ded/UnityEditor.TestRunner/TestLaunchers/PlayerLauncherTestRunSettings.cs

20 lines
398 B
C#
Raw Normal View History

2026-01-08 16:50:20 +00:00
using System;
using UnityEditor.TestTools.TestRunner.Api;
namespace UnityEditor.TestTools.TestRunner
{
internal class PlayerLauncherTestRunSettings : ITestRunSettings
{
public bool buildOnly { set; get; }
public string buildOnlyLocationPath { set; get; }
public void Dispose()
{
}
void ITestRunSettings.Apply()
{
}
}
}