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2026-01-08 16:50:20 +00:00
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
public class PortLabelAttribute : Attribute
{
public PortLabelAttribute(string label)
{
this.label = label;
}
public string label { get; private set; }
public bool hidden { get; set; }
}
}