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2026-01-08 16:50:20 +00:00
# GPU Evaluation sample
The GPU Evaluation sample demonstrates how to evaluate splines on a GPU (Graphics Processing Unit).
In the Splines package, `Spline.cginc` can be used to write shaders that work with splines.
Refer to `SplineRendererCompute.cs` to see an example on how to use `SplineComputeBufferScope` to pass spline information to the GPU.
Refer to the `InterpolateSpline.compute` shader to see how to use `Spline.cginc` to evaluate the position of a spline in a computer shader.
Play the GPU Evaluation sample scene to see GPU spline evaluation in action.