Finished tutorial
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@@ -2,12 +2,14 @@ using UnityEngine;
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public class ObjectHit : MonoBehaviour
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{
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[SerializeField] int damageAmount = 10;
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private void OnCollisionEnter(Collision other)
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{
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if (other.gameObject.tag == "Player")
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if (other.gameObject.tag == "Player" && gameObject.tag != "Hit")
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{
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GetComponent<MeshRenderer>().material.color = Color.black;
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gameObject.tag = "Hit";
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other.gameObject.GetComponent<PlayerStats>().TakeDamage(damageAmount);
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}
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}
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}
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