Initial project commit

This commit is contained in:
2026-01-08 16:50:20 +00:00
commit f0c5a8b267
29596 changed files with 4861782 additions and 0 deletions

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Shader "Custom/#SCRIPTNAME#"
{
SubShader
{
HLSLINCLUDE
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
ENDHLSL
Tags { "RenderType"="Opaque" }
LOD 100
ZWrite Off Cull Off
Pass
{
Name "#SCRIPTNAME#"
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment Frag
float4 Frag (Varyings input) : SV_Target
{
float4 color = SAMPLE_TEXTURE2D(_BlitTexture, sampler_LinearClamp, input.texcoord).rgba;
return color;
}
ENDHLSL
}
}
}

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fileFormatVersion: 2
guid: 0c69256ff57964383b6408cfd6119fb3
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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namespace UnityEditor.Rendering
{
internal static class ScriptTemplates
{
internal const string ScriptTemplatePath = "Packages/com.unity.render-pipelines.core/Editor/ScriptTemplates/";
[MenuItem("Assets/Create/Shader/SRP Blit Shader", priority = 1)]
static void CreateBlitSRPShader()
{
ProjectWindowUtil.CreateScriptAssetFromTemplateFile($"{ScriptTemplatePath}BlitSRP.txt", "NewBlitScriptableRenderPipelineShader.shader");
}
}
}

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fileFormatVersion: 2
guid: c870ee1bdda2f46839aa9823ce9d94ca