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using Unity.Splines.Examples;
using UnityEditor;
using UnityEngine;
namespace Unity.Splines.Examples
{
[CustomEditor(typeof(AnimateCarAlongSpline))]
public class AnimateCarAlongSplineEditor : UnityEditor.Editor
{
void OnEnable()
{
((AnimateCarAlongSpline)target).Initialize();
}
}
}

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using UnityEditor;
namespace Unity.Splines.Examples.Editor
{
[CustomEditor(typeof(LoftRoadBehaviour))]
[CanEditMultipleObjects]
class SplineWidthEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
base.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
{
EditorApplication.delayCall += () =>
{
foreach (var target in targets)
((LoftRoadBehaviour)target).LoftAllRoads();
};
}
}
}
}

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using System.Collections.Generic;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using UnityEngine;
namespace Unity.Splines.Examples.Editor
{
static class PackageDependencyChecker
{
const string k_SessionStateCheck = "SplinePackageExampleDependencyCheckPerformed";
static ListRequest s_Request;
static readonly List<string> s_PackageIDs = new()
{
"com.unity.render-pipelines.high-definition",
"com.unity.render-pipelines.universal",
"com.unity.shadergraph"
};
[InitializeOnLoadMethod]
static void CheckDependencies()
{
if (SessionState.GetBool(k_SessionStateCheck, false))
return;
SessionState.SetBool(k_SessionStateCheck, true);
s_Request = Client.List();
EditorApplication.update += PollRequest;
}
static void PollRequest()
{
if (s_Request.IsCompleted)
{
var found = false;
if (s_Request.Status == StatusCode.Success)
{
foreach (var package in s_Request.Result)
{
if (s_PackageIDs.Contains(package.name))
{
found = true;
break;
}
}
}
if (!found)
Debug.LogError("To properly view Splines Samples please install the Shader Graph package.");
EditorApplication.update -= PollRequest;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEditor.Splines;
using UnityEngine;
using UnityEngine.Splines;
using Interpolators = UnityEngine.Splines.Interpolators;
namespace Unity.Splines.Examples
{
[EditorTool("Drift Tool", typeof(DriftSplineData))]
public class DriftTool : SplineDataToolBase<float>, IDrawSelectedHandles
{
float m_DisplaySpace = 0.2f;
List<Vector3> m_LineSegments = new List<Vector3>();
GUIContent m_IconContent;
public override GUIContent toolbarIcon => m_IconContent;
bool m_DriftInUse;
void OnEnable()
{
m_IconContent = new GUIContent()
{
image = Resources.Load<Texture2D>("Icons/DriftTool"),
text = "Drift Tool",
tooltip = "Adjust how much the vehicle is drifting away from the spline."
};
}
public override void OnToolGUI(EditorWindow window)
{
var splineDataTarget = target as DriftSplineData;
if (splineDataTarget == null || splineDataTarget.Container == null)
return;
Undo.RecordObject(splineDataTarget, "Modifying Drift SplineData");
var nativeSpline = new NativeSpline(splineDataTarget.Container.Spline, splineDataTarget.Container.transform.localToWorldMatrix);
Handles.color = Color.green;
//User defined : Handles to manipulate Drift data
m_DriftInUse = DrawDataPoints(nativeSpline, splineDataTarget.Drift);
//Use defined : Draws a line along the whole Drift SplineData
DrawSplineData(nativeSpline, splineDataTarget.Drift);
//Using the out-of the box behaviour to manipulate SplineData indexes
nativeSpline.DataPointHandles(splineDataTarget.Drift);
}
public void OnDrawHandles()
{
var splineDataTarget = target as DriftSplineData;
if (ToolManager.IsActiveTool(this) || splineDataTarget.Container == null)
return;
if (Event.current.type != EventType.Repaint)
return;
var nativeSpline = new NativeSpline(splineDataTarget.Container.Spline, splineDataTarget.Container.transform.localToWorldMatrix);
Color color = Color.green;
color.a = 0.5f;
Handles.color = color;
DrawSplineData(nativeSpline, splineDataTarget.Drift);
}
protected override bool DrawDataPoint(
Vector3 position,
Vector3 tangent,
Vector3 up,
float inValue,
out float outValue)
{
outValue = 0f;
if (tangent == Vector3.zero)
return false;
var controlID = GUIUtility.GetControlID(FocusType.Passive);
var handleColor = Handles.color;
if (GUIUtility.hotControl == controlID)
handleColor = Handles.selectedColor;
else if (GUIUtility.hotControl == 0 && HandleUtility.nearestControl == controlID)
handleColor = Handles.preselectionColor;
var right = math.normalize(math.cross(up, tangent));
var extremity = position + inValue * (Vector3)right;
using (new Handles.DrawingScope(handleColor))
{
var size = 1.5f * k_HandleSize * HandleUtility.GetHandleSize(position);
Handles.DrawLine(position, extremity);
var val = Handles.Slider(
controlID,
extremity,
inValue == 0 ? right : right * math.sign(inValue),
size,
Handles.ConeHandleCap,
0);
Handles.Label(extremity + 2f * size * Vector3.up, inValue.ToString());
if (GUIUtility.hotControl == controlID)
{
outValue = (val - position).magnitude * math.sign(math.dot(val - position, right));
return true;
}
}
return false;
}
void DrawSplineData(NativeSpline spline, SplineData<float> splineData)
{
m_LineSegments.Clear();
if (GUIUtility.hotControl == 0
|| m_DriftInUse
|| !ToolManager.IsActiveTool(this)
|| Tools.viewToolActive)
{
var data = splineData.Evaluate(spline, 0, PathIndexUnit.Distance, new Interpolators.LerpFloat());
spline.Evaluate(0, out var position, out var direction, out var upDirection);
var right = math.normalize(math.cross(upDirection, direction));
var previousExtremity = (Vector3)position + data * (Vector3)right;
var currentOffset = m_DisplaySpace;
while (currentOffset < spline.GetLength())
{
var t = currentOffset / spline.GetLength();
spline.Evaluate(t, out position, out direction, out upDirection);
right = math.normalize(math.cross(upDirection, direction));
data = splineData.Evaluate(spline, currentOffset, PathIndexUnit.Distance, new Interpolators.LerpFloat());
var extremity = (Vector3)position + data * (Vector3)right;
m_LineSegments.Add(previousExtremity);
m_LineSegments.Add(extremity);
currentOffset += m_DisplaySpace;
previousExtremity = extremity;
}
spline.Evaluate(1, out position, out direction, out upDirection);
right = math.normalize(math.cross(upDirection, direction));
data = splineData.Evaluate(spline, 1f, PathIndexUnit.Normalized, new Interpolators.LerpFloat());
var lastExtremity = (Vector3)position + data * (Vector3)right;
m_LineSegments.Add(previousExtremity);
m_LineSegments.Add(lastExtremity);
}
Handles.DrawLines(m_LineSegments.ToArray());
}
}
}

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using System;
using UnityEditor;
using UnityEditor.Toolbars;
using UnityEngine;
namespace Unity.Splines.Examples
{
[EditorToolbarElement("SpeedTiltTool/SplineDataType")]
public class SpeedTiltDropdown : EditorToolbarDropdown
{
string[] m_SplineDataTypes = new[]
{
SpeedTiltTool.SplineDataType.SpeedData.ToString(),
SpeedTiltTool.SplineDataType.TiltData.ToString()
};
[Obsolete("Use Tooltip instead.", false)]
public string k_Tooltip = "Select the SplineData to target for interactions.";
public string Tooltip = "Select the SplineData to target for interactions.";
public SpeedTiltDropdown()
{
name = "SplineData Target Type";
clicked += OpenContextMenu;
text = m_SplineDataTypes[(int)SpeedTiltTool.selectedSplineData];
}
void OpenContextMenu()
{
var menu = new GenericMenu();
for (int i = 0; i < m_SplineDataTypes.Length; i++)
{
var index = i;
var component = m_SplineDataTypes[i];
menu.AddItem(new GUIContent(component, Tooltip), text == component,
() => SetSelectedComponent(index));
}
menu.DropDown(worldBound);
}
void SetSelectedComponent(int selectedIndex)
{
text = m_SplineDataTypes[selectedIndex];
SpeedTiltTool.selectedSplineData = (SpeedTiltTool.SplineDataType)selectedIndex;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEditor.Splines;
using UnityEngine;
using UnityEngine.Splines;
#if UNITY_2022_1_OR_NEWER
using UnityEditor.Overlays;
#else
using System.Reflection;
using UnityEditor.Toolbars;
using UnityEngine.UIElements;
#endif
using Interpolators = UnityEngine.Splines.Interpolators;
namespace Unity.Splines.Examples
{
[CustomEditor(typeof(SpeedTiltTool))]
#if UNITY_2022_1_OR_NEWER
class SplineDataPointToolSettings : UnityEditor.Editor, ICreateToolbar
#else
class SplineDataPointToolSettings : UnityEditor.Editor
#endif
{
public virtual IEnumerable<string> toolbarElements
{
get
{
yield return "Tool Settings/Pivot Mode";
yield return "Tool Settings/Pivot Rotation";
yield return "SpeedTiltTool/SplineDataType";
}
}
#if !UNITY_2022_1_OR_NEWER
const string k_ElementClassName = "unity-editor-toolbar-element";
const string k_StyleSheetsPath = "StyleSheets/Toolbars/";
static VisualElement CreateToolbar()
{
var target = new VisualElement();
var path = k_StyleSheetsPath + "EditorToolbar";
var common = EditorGUIUtility.Load($"{path}Common.uss") as StyleSheet;
if (common != null)
target.styleSheets.Add(common);
var themeSpecificName = EditorGUIUtility.isProSkin ? "Dark" : "Light";
var themeSpecific = EditorGUIUtility.Load($"{path}{themeSpecificName}.uss") as StyleSheet;
if (themeSpecific != null)
target.styleSheets.Add(themeSpecific);
target.AddToClassList("unity-toolbar-overlay");
target.style.flexDirection = FlexDirection.Row;
return target;
}
public override VisualElement CreateInspectorGUI()
{
var root = CreateToolbar();
var elements = TypeCache.GetTypesWithAttribute(typeof(EditorToolbarElementAttribute));
foreach (var element in toolbarElements)
{
var type = elements.FirstOrDefault(x =>
{
var attrib = x.GetCustomAttribute<EditorToolbarElementAttribute>();
return attrib != null && attrib.id == element;
});
if (type != null)
{
try
{
const BindingFlags flags = BindingFlags.Instance |
BindingFlags.Public |
BindingFlags.NonPublic |
BindingFlags.CreateInstance;
var ve = (VisualElement)Activator.CreateInstance(type, flags, null, null, null, null);
ve.AddToClassList(k_ElementClassName);
root.Add(ve);
}
catch (Exception e)
{
Debug.LogError($"Failed creating toolbar element from ID \"{element}\".\n{e}");
}
}
}
EditorToolbarUtility.SetupChildrenAsButtonStrip(root);
return root;
}
#endif
}
[EditorTool("Speed & Tilt Tool", typeof(AnimateCarAlongSpline))]
public class SpeedTiltTool : EditorTool, IDrawSelectedHandles
{
internal enum SplineDataType
{
SpeedData,
TiltData
};
//Speed handles parameters
const float k_SpeedScaleFactor = 10f;
const float k_DisplaySpace = 0.5f;
//Tilt handles parameters
Quaternion m_StartingRotation;
const float k_HandleSize = 0.15f;
Color[] m_HandlesColors = {Color.red, new(1f, 0.6f, 0f)};
List<Vector3> m_LineSegments = new List<Vector3>();
static SplineDataType s_SelectedSplineData = SplineDataType.SpeedData;
internal static SplineDataType selectedSplineData
{
get => s_SelectedSplineData;
set => s_SelectedSplineData = value;
}
GUIContent m_IconContent;
public override GUIContent toolbarIcon => m_IconContent;
bool m_DisableHandles;
bool m_SpeedInUse;
bool m_TiltInUse;
void OnEnable()
{
m_IconContent = new GUIContent()
{
image = Resources.Load<Texture2D>("Icons/SpeedTiltTool"),
text = "Speed & Tilt Tool",
tooltip = "Adjust the vehicle speed and tilt DataPoints along the spline."
};
}
public override void OnToolGUI(EditorWindow window)
{
var splineDataTarget = target as AnimateCarAlongSpline;
if (splineDataTarget == null || splineDataTarget.Container == null)
return;
var nativeSpline = new NativeSpline(splineDataTarget.Container.Spline, splineDataTarget.Container.transform.localToWorldMatrix);
Undo.RecordObject(splineDataTarget, "Modifying Speed and Tilt SplineData");
m_DisableHandles = false;
//Speed handles section
Handles.color = m_HandlesColors[(int)SplineDataType.SpeedData];
//User defined : Handles to manipulate Speed data
m_SpeedInUse = DrawSpeedDataPoints(nativeSpline, splineDataTarget.Speed, splineDataTarget.MaxSpeed, true);
//Use defined : Draws a line along the whole Speed SplineData
DrawSpeedSplineData(nativeSpline, splineDataTarget.Speed);
//Tilt handles section
Handles.color = m_HandlesColors[(int)SplineDataType.TiltData];
//User defined : Handles to manipulate Tilt data
m_TiltInUse = DrawTiltDataPoints(nativeSpline, splineDataTarget.Tilt);
//Use defined : Draws a line along the whole Tilt SplineData
DrawTiltSplineData(nativeSpline, splineDataTarget.Tilt);
//Draw DataPoint default Manipulation handles
Handles.color = m_HandlesColors[(int)s_SelectedSplineData];
if (s_SelectedSplineData == SplineDataType.SpeedData)
nativeSpline.DataPointHandles(splineDataTarget.Speed);
else
nativeSpline.DataPointHandles(splineDataTarget.Tilt);
}
public void OnDrawHandles()
{
var splineDataTarget = target as AnimateCarAlongSpline;
if (ToolManager.IsActiveTool(this) || splineDataTarget.Container == null)
return;
if (Event.current.type != EventType.Repaint)
return;
m_DisableHandles = true;
var nativeSpline = new NativeSpline(splineDataTarget.Container.Spline, splineDataTarget.Container.transform.localToWorldMatrix);
Color color = m_HandlesColors[(int)SplineDataType.SpeedData];
color.a = 0.5f;
Handles.color = color;
DrawSpeedDataPoints(nativeSpline, splineDataTarget.Speed, splineDataTarget.MaxSpeed, false);
DrawSpeedSplineData(nativeSpline, splineDataTarget.Speed);
color = m_HandlesColors[(int)SplineDataType.TiltData];
color.a = 0.5f;
Handles.color = color;
DrawTiltSplineData(nativeSpline, splineDataTarget.Tilt);
}
bool DrawSpeedDataPoints(NativeSpline spline, SplineData<float> speedSplineData, float maxSpeed, bool drawLabel)
{
var inUse = false;
for (int dataFrameIndex = 0; dataFrameIndex < speedSplineData.Count; dataFrameIndex++)
{
var dataPoint = speedSplineData[dataFrameIndex];
var normalizedT = SplineUtility.GetNormalizedInterpolation(spline, dataPoint.Index, speedSplineData.PathIndexUnit);
var position = spline.EvaluatePosition(normalizedT);
var speedValue = dataPoint.Value;
if (speedValue > maxSpeed)
{
speedValue = maxSpeed;
dataPoint.Value = maxSpeed;
speedSplineData[dataFrameIndex] = dataPoint;
}
var id = m_DisableHandles ? -1 : GUIUtility.GetControlID(FocusType.Passive);
if (DrawSpeedDataPoint(id, position, speedValue, drawLabel, out var result))
{
dataPoint.Value = Mathf.Clamp(result, 0.01f, maxSpeed);
speedSplineData[dataFrameIndex] = dataPoint;
inUse = true;
}
}
return inUse;
}
bool DrawSpeedDataPoint(
int controlID,
Vector3 position,
float inValue,
bool drawLabel,
out float outValue)
{
outValue = 0f;
var handleColor = Handles.color;
if (GUIUtility.hotControl == controlID)
handleColor = Handles.selectedColor;
else if (GUIUtility.hotControl == 0 && HandleUtility.nearestControl == controlID)
handleColor = Handles.preselectionColor;
var extremity = position + (inValue / k_SpeedScaleFactor) * Vector3.up;
using (new Handles.DrawingScope(handleColor))
{
var size = k_HandleSize * HandleUtility.GetHandleSize(position);
Handles.DrawLine(position, extremity);
var val = Handles.Slider(controlID, extremity, Vector3.up, size, Handles.SphereHandleCap, 0);
if (drawLabel)
Handles.Label(extremity + 2f * size * Vector3.up, inValue.ToString());
if (GUIUtility.hotControl == controlID)
{
outValue = k_SpeedScaleFactor * (val - position).magnitude * math.sign(math.dot(val - position, Vector3.up));
return true;
}
}
return false;
}
bool DrawTiltDataPoints(NativeSpline spline, SplineData<float3> tiltSplineData)
{
var inUse = false;
for (int dataFrameIndex = 0; dataFrameIndex < tiltSplineData.Count; dataFrameIndex++)
{
var dataPoint = tiltSplineData[dataFrameIndex];
var normalizedT = SplineUtility.GetNormalizedInterpolation(spline, dataPoint.Index, tiltSplineData.PathIndexUnit);
spline.Evaluate(normalizedT, out var position, out var tangent, out var up);
var id = m_DisableHandles ? -1 : GUIUtility.GetControlID(FocusType.Passive);
if (DrawTiltDataPoint(id, position, tangent, up, dataPoint.Value, out var result))
{
dataPoint.Value = result;
tiltSplineData[dataFrameIndex] = dataPoint;
inUse = true;
}
}
return inUse;
}
bool DrawTiltDataPoint(
int controlID,
Vector3 position,
Vector3 tangent,
Vector3 up,
float3 inValue,
out float3 outValue)
{
outValue = float3.zero;
if (tangent == Vector3.zero)
return false;
Matrix4x4 localMatrix = Matrix4x4.identity;
localMatrix.SetTRS(position, Quaternion.LookRotation(tangent, up), Vector3.one);
var matrix = Handles.matrix * localMatrix;
using (new Handles.DrawingScope(matrix))
{
var dataPointRotation = Quaternion.FromToRotation(Vector3.up, inValue);
if (GUIUtility.hotControl == 0)
m_StartingRotation = dataPointRotation;
var color = Handles.color;
if (!m_TiltInUse)
color.a = 0.33f;
if (Event.current.type == EventType.Repaint)
{
using (new Handles.DrawingScope(color))
Handles.ArrowHandleCap(-1, Vector3.zero, Quaternion.FromToRotation(Vector3.forward, inValue), 1f, EventType.Repaint);
}
var rotation = Handles.Disc(controlID, dataPointRotation, Vector3.zero, Vector3.forward, 1, false, 0);
if (GUIUtility.hotControl == controlID)
{
var deltaRot = Quaternion.Inverse(m_StartingRotation) * rotation;
outValue = deltaRot * m_StartingRotation * Vector3.up;
return true;
}
}
return false;
}
void DrawSpeedSplineData(NativeSpline spline, SplineData<float> splineData)
{
m_LineSegments.Clear();
if (GUIUtility.hotControl == 0
|| m_SpeedInUse
|| !ToolManager.IsActiveTool(this)
|| Tools.viewToolActive)
{
var data = splineData.Evaluate(spline, 0, PathIndexUnit.Distance, new Interpolators.LerpFloat());
var position = spline.EvaluatePosition(0);
var previousExtremity = (Vector3)position + (data / k_SpeedScaleFactor) * Vector3.up;
var currentOffset = k_DisplaySpace;
while (currentOffset < spline.GetLength())
{
var t = currentOffset / spline.GetLength();
position = spline.EvaluatePosition(t);
data = splineData.Evaluate(spline, currentOffset, PathIndexUnit.Distance, new Interpolators.LerpFloat());
var extremity = (Vector3)position + (data / k_SpeedScaleFactor) * Vector3.up;
m_LineSegments.Add(previousExtremity);
m_LineSegments.Add(extremity);
currentOffset += k_DisplaySpace;
previousExtremity = extremity;
}
position = spline.EvaluatePosition(1);
data = splineData.Evaluate(spline, spline.GetLength(), PathIndexUnit.Distance, new Interpolators.LerpFloat());
var lastExtremity = (Vector3)position + (data / k_SpeedScaleFactor) * Vector3.up;
m_LineSegments.Add(previousExtremity);
m_LineSegments.Add(lastExtremity);
}
Handles.DrawLines(m_LineSegments.ToArray());
}
void DrawTiltSplineData(NativeSpline spline, SplineData<float3> splineData)
{
m_LineSegments.Clear();
if (GUIUtility.hotControl == 0
|| m_TiltInUse
|| !ToolManager.IsActiveTool(this)
|| Tools.viewToolActive)
{
var currentOffset = k_DisplaySpace;
while (currentOffset < spline.GetLength())
{
var t = currentOffset / spline.GetLength();
spline.Evaluate(t, out float3 position, out float3 direction, out float3 up);
var data = splineData.Evaluate(spline, t, PathIndexUnit.Normalized,
new Interpolators.LerpFloat3());
Matrix4x4 localMatrix = Matrix4x4.identity;
localMatrix.SetTRS(position, Quaternion.LookRotation(direction, up), Vector3.one);
m_LineSegments.Add(localMatrix.GetPosition());
m_LineSegments.Add(localMatrix.MultiplyPoint(math.normalize(data)));
currentOffset += k_DisplaySpace;
}
}
var color = Handles.color;
if (!m_TiltInUse)
color.a = 0.33f;
using (new Handles.DrawingScope(color))
Handles.DrawLines(m_LineSegments.ToArray());
}
}
}

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using UnityEditor.EditorTools;
using UnityEngine;
using UnityEngine.Splines;
namespace Unity.Splines.Examples
{
public abstract class SplineDataToolBase<DataType> : EditorTool
{
protected const float k_HandleSize = 0.15f;
protected bool DrawDataPoints(ISpline spline, SplineData<DataType> splineData)
{
var inUse = false;
for (int dataFrameIndex = 0; dataFrameIndex < splineData.Count; dataFrameIndex++)
{
var dataPoint = splineData[dataFrameIndex];
var normalizedT = SplineUtility.GetNormalizedInterpolation(spline, dataPoint.Index, splineData.PathIndexUnit);
spline.Evaluate(normalizedT, out var position, out var tangent, out var up);
if (DrawDataPoint(position, tangent, up, dataPoint.Value, out var result))
{
dataPoint.Value = result;
splineData[dataFrameIndex] = dataPoint;
inUse = true;
}
}
return inUse;
}
/// <summary>
/// User defined method, for simplicity here, all the SplineData Tools have to override the same DrawDataPoint method for consistency between tools
/// </summary>
/// <param name="position"></param>
/// <param name="tangent"></param>
/// <param name="up"></param>
/// <param name="inValue"></param>
/// <param name="outValue"></param>
/// <returns>True if the dataPoint is manipulated, else false.</returns>
protected abstract bool DrawDataPoint(
Vector3 position,
Vector3 tangent,
Vector3 up,
DataType inValue,
out DataType outValue);
}
}

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using Unity.Mathematics;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEditor.Splines;
using UnityEngine;
using UnityEngine.Splines;
namespace Unity.Splines.Examples
{
[EditorTool("Width Tool", typeof(LoftRoadBehaviour))]
public class WidthTool : SplineDataToolBase<float>, IDrawSelectedHandles
{
GUIContent m_IconContent;
public override GUIContent toolbarIcon => m_IconContent;
bool m_DisableHandles = false;
void OnEnable()
{
m_IconContent = new GUIContent()
{
image = Resources.Load<Texture2D>("Icons/WidthTool"),
text = "Width Tool",
tooltip = "Adjust the width of the created road mesh."
};
}
public override void OnToolGUI(EditorWindow window)
{
var splineDataTarget = target as LoftRoadBehaviour;
if (splineDataTarget == null || splineDataTarget.Container == null)
return;
Handles.color = Color.blue;
m_DisableHandles = false;
var splines = splineDataTarget.Container.Splines;
for (var i = 0; i < splines.Count; i++)
{
if (i < splineDataTarget.Widths.Count)
{
var nativeSpline = new NativeSpline(splines[i], splineDataTarget.Container.transform.localToWorldMatrix);
Undo.RecordObject(splineDataTarget, "Modifying Widths SplineData");
// User defined handles to manipulate width
DrawDataPoints(nativeSpline, splineDataTarget.Widths[i]);
// Using the out-of the box behaviour to manipulate indexes
nativeSpline.DataPointHandles(splineDataTarget.Widths[i], false, i);
}
}
}
public void OnDrawHandles()
{
var splineDataTarget = target as LoftRoadBehaviour;
if (ToolManager.IsActiveTool(this) || splineDataTarget.Container == null)
return;
Color color = Color.blue;
color.a = 0.5f;
Handles.color = color;
m_DisableHandles = true;
var splines = splineDataTarget.Container.Splines;
for (var i = 0; i < splines.Count; i++)
{
if (i < splineDataTarget.Widths.Count)
{
var nativeSpline = new NativeSpline(splines[i], splineDataTarget.Container.transform.localToWorldMatrix);
DrawDataPoints(nativeSpline, splineDataTarget.Widths[i]);
}
}
}
protected override bool DrawDataPoint(
Vector3 position,
Vector3 tangent,
Vector3 up,
float inValue,
out float outValue)
{
int id1 = m_DisableHandles ? -1 : GUIUtility.GetControlID(FocusType.Passive);
int id2 = m_DisableHandles ? -1 : GUIUtility.GetControlID(FocusType.Passive);
outValue = 0f;
if (tangent == Vector3.zero)
return false;
if (Event.current.type == EventType.MouseUp
&& Event.current.button != 0
&& (GUIUtility.hotControl == id1 || GUIUtility.hotControl == id2))
{
Event.current.Use();
return false;
}
var handleColor = Handles.color;
if (GUIUtility.hotControl == id1 || GUIUtility.hotControl == id2)
handleColor = Handles.selectedColor;
else if (GUIUtility.hotControl == 0 && (HandleUtility.nearestControl == id1 || HandleUtility.nearestControl == id2))
handleColor = Handles.preselectionColor;
var normalDirection = math.normalize(math.cross(tangent, up));
var extremity1 = position - inValue * (Vector3)normalDirection;
var extremity2 = position + inValue * (Vector3)normalDirection;
Vector3 val1, val2;
using (new Handles.DrawingScope(handleColor))
{
if (Event.current.type == EventType.Repaint)
Handles.DrawLine(extremity1, extremity2);
val1 = Handles.Slider(id1, extremity1, normalDirection,
k_HandleSize * .5f * HandleUtility.GetHandleSize(position), CustomHandleCap, 0);
val2 = Handles.Slider(id2, extremity2, normalDirection,
k_HandleSize * .5f * HandleUtility.GetHandleSize(position), CustomHandleCap, 0);
}
if (GUIUtility.hotControl == id1 && math.abs((val1 - extremity1).magnitude) > 0)
{
outValue = math.abs((val1 - position).magnitude);
return true;
}
if (GUIUtility.hotControl == id2 && math.abs((val2 - extremity2).magnitude) > 0)
{
outValue = math.abs((val2 - position).magnitude);
return true;
}
return false;
}
public void CustomHandleCap(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType)
{
if (m_DisableHandles) // If disabled, do nothing unless it's a repaint event
{
if (Event.current.type == EventType.Repaint)
Handles.CubeHandleCap(controlID, position, rotation, size, eventType);
}
else
Handles.CubeHandleCap(controlID, position, rotation, size, eventType);
}
}
}

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