Initial project commit

This commit is contained in:
2026-01-08 16:50:20 +00:00
commit f0c5a8b267
29596 changed files with 4861782 additions and 0 deletions

View File

@@ -0,0 +1,71 @@
using System;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestTools.NUnitExtensions
{
/// <summary>
/// This class delegates actions from the NUnit thread that should be executed on the main thread.
/// NUnit thread calls Delegate which blocks the execution on the thread until the action is executed.
/// The main thread will poll for awaiting actions (HasAction) and invoke them (Execute).
/// Once the action is executed, the main thread releases the lock and executino on the NUnit thread is continued.
/// </summary>
internal class ActionDelegator : BaseDelegator
{
private Func<object> m_Action;
public object Delegate(Action action)
{
return Delegate(() => { action(); return null; });
}
public object Delegate(Func<object> action)
{
if (m_Aborted)
{
return null;
}
AssertState();
m_Context = UnityTestExecutionContext.CurrentContext;
m_Signal.Reset();
m_Action = action;
WaitForSignal();
return HandleResult();
}
private void AssertState()
{
if (m_Action != null)
{
throw new Exception("Action not executed yet");
}
}
public bool HasAction()
{
return m_Action != null;
}
public void Execute(LogScope logScope)
{
try
{
SetCurrentTestContext();
m_Result = m_Action();
logScope.EvaluateLogScope(true);
}
catch (Exception e)
{
m_Exception = e;
}
finally
{
m_Action = null;
m_Signal.Set();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4f939b9e23a0946439b812551e07ac81
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0cb14878543cf3d4f8472b15f7ecf0e3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,86 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
/// <summary>
/// This attribute is an alternative to the standard `Ignore` attribute in [NUnit](https://nunit.org/). It allows for ignoring tests only under a specified condition. The condition evaluates during `OnLoad`, referenced by ID.
/// </summary>
public class ConditionalIgnoreAttribute : NUnitAttribute, IApplyToTest
{
private string m_ConditionKey;
private string m_IgnoreReason;
/// <summary>
/// Initializes a new instance of the <see cref="ConditionalIgnoreAttribute"/> class with a condition key.
/// </summary>
/// <param name="conditionKey">The key to check for enabling the conditional ignore. The condition is set with the static <see cref="AddConditionalIgnoreMapping"/> method.</param>
/// <param name="ignoreReason">The reason for the ignore.</param>
public ConditionalIgnoreAttribute(string conditionKey, string ignoreReason)
{
m_ConditionKey = conditionKey;
m_IgnoreReason = ignoreReason;
}
/// <summary>
/// Modifies a test as defined for the specific attribute.
/// </summary>
/// <param name="test">The test to modify</param>
public void ApplyToTest(Test test)
{
var key = m_ConditionKey.ToLowerInvariant();
if (m_ConditionMap.ContainsKey(key) && m_ConditionMap[key])
{
test.RunState = RunState.Ignored;
string skipReason = string.Format(m_IgnoreReason);
test.Properties.Add(PropertyNames.SkipReason, skipReason);
}
}
private static Dictionary<string, bool> m_ConditionMap = new Dictionary<string, bool>();
/// <summary>
/// Adds a flag indicating whether tests with the same key should be ignored.
/// </summary>
/// <param name="key">The key to ignore tests for.</param>
/// <param name="value">A boolean value indicating whether the tests should be ignored.</param>
/// <example>
/// <code>
/// // An example in which tests are ignored in the Mac editor only.
/// using UnityEditor;
/// using NUnit.Framework;
/// using UnityEngine.TestTools;
///
/// [InitializeOnLoad]
/// public class OnLoad
/// {
/// static OnLoad()
/// {
/// var editorIsOSX = false;
/// #if UNITY_EDITOR_OSX
/// editorIsOSX = true;
/// #endif
///
/// ConditionalIgnoreAttribute.AddConditionalIgnoreMapping("IgnoreInMacEditor", editorIsOSX);
/// }
/// }
///
/// public class MyTestClass
/// {
/// [Test, ConditionalIgnore("IgnoreInMacEditor", "Ignored on Mac editor.")]
/// public void TestNeverRunningInMacEditor()
/// {
/// Assert.Pass();
/// }
/// }
/// </code>
/// </example>
public static void AddConditionalIgnoreMapping(string key, bool value)
{
m_ConditionMap.Add(key.ToLowerInvariant(), value);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c82a8473f4a8f7b42a004c91e06d2f2b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,106 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEngine.TestTools
{
internal class EnumeratorHelper
{
public static bool IsRunningNestedEnumerator => enumeratorStack.Count > 0;
private static IEnumerator currentEnumerator;
private static Stack<IEnumerator> enumeratorStack = new Stack<IEnumerator>();
/// <summary>
/// This method executes a given enumerator and all nested enumerators.
/// If any resuming (setting of pc) is needed, it needs to be done before being passed to this method.
/// </summary>
public static IEnumerator UnpackNestedEnumerators(IEnumerator testEnumerator)
{
if (testEnumerator == null)
{
throw new ArgumentNullException(nameof(testEnumerator));
}
currentEnumerator = testEnumerator;
enumeratorStack.Clear();
return ProgressOnEnumerator();
}
private static IEnumerator ProgressOnEnumerator()
{
while (true)
{
if (!currentEnumerator.MoveNext())
{
if (enumeratorStack.Count == 0)
{
yield break;
}
currentEnumerator = enumeratorStack.Pop();
continue;
}
if (currentEnumerator.Current is IEnumerator nestedEnumerator)
{
enumeratorStack.Push(currentEnumerator);
currentEnumerator = nestedEnumerator;
}
else
{
yield return currentEnumerator.Current;
}
}
}
public static void SetEnumeratorPC(int pc)
{
if (currentEnumerator == null)
{
throw new Exception("No enumerator is currently running.");
}
if (IsRunningNestedEnumerator)
{
throw new Exception("Cannot set the enumerator PC while running nested enumerators.");
}
ActivePcHelper.SetEnumeratorPC(currentEnumerator, pc);
}
public static int GetEnumeratorPC()
{
if (currentEnumerator == null)
{
throw new Exception("No enumerator is currently running.");
}
if (IsRunningNestedEnumerator)
{
// Restrict the getting of PC, as it will not reflect what is currently running;
throw new Exception("Cannot get the enumerator PC while running nested enumerators.");
}
return ActivePcHelper.GetEnumeratorPC(currentEnumerator);
}
private static TestCommandPcHelper pcHelper;
internal static TestCommandPcHelper ActivePcHelper
{
get
{
if (pcHelper == null)
{
pcHelper = new TestCommandPcHelper();
}
return pcHelper;
}
set
{
pcHelper = value;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ff0aad009559b814ffc27001341fc1c3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,82 @@
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Commands;
using System;
namespace UnityEngine.TestTools
{
/// <summary>
/// This attribute is an alternative to the standard `Ignore` attribute in [NUnit](http://www.nunit.org/). It allows for ignoring tests based on arguments which were passed to the test method.
/// </summary>
/// <example>
/// <para>The following example shows a method to use the `ParametrizedIgnore` attribute to ignore only one test with specific combination of arguments, where someString is `b` and someInt is `10`.</para>
/// <code>using NUnit.Framework;
/// using System.Collections.Generic;
/// using UnityEngine.TestTools;
///
/// public class MyTestsClass
/// {
/// public static IEnumerable&lt;TestCaseData&gt; MyTestCaseSource()
/// {
/// for (int i = 0; i &lt; 5; i++)
/// {
/// yield return new TestCaseData("a", i);
/// yield return new TestCaseData("b", i);
/// }
/// }
///
/// [Test, TestCaseSource("MyTestCaseSource")]
/// [ParametrizedIgnore("b", 3)]
/// public void Test(string someString, int someInt)
/// {
/// Assert.Pass();
/// }
/// }</code>
/// <para>It could also be used together with `Values` attribute in [NUnit](http://www.nunit.org/).</para>
/// <code>using NUnit.Framework;
/// using UnityEngine.TestTools;
///
/// public class MyTestsClass
/// {
/// [Test]
/// [ParametrizedIgnore("b", 10)]
/// public void Test(
/// [Values("a", "b")] string someString,
/// [Values(5, 10)] int someInt)
/// {
/// Assert.Pass();
/// }
/// }</code>
/// </example>
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true, Inherited = true)]
public class ParametrizedIgnoreAttribute : NUnitAttribute, IWrapTestMethod
{
/// <summary>
/// Argument combination for the test case to ignore.
/// </summary>
public object[] Arguments { get; }
/// <summary>
/// Reason for the ignore.
/// </summary>
public string Reason { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="ParametrizedIgnoreAttribute"/> class with a argument combination that is ignored.
/// </summary>
/// <param name="arguments">The argument combination to ignore</param>
public ParametrizedIgnoreAttribute(params object[] arguments)
{
this.Arguments = arguments;
}
/// <summary>
/// Wraps a test command with the command to handled parametrized ignore.
/// </summary>
/// <param name="command">The command to wrap.</param>
/// <returns>A command handling parametrized ignore, with respect to the inner command.</returns>
public TestCommand Wrap(TestCommand command)
{
return new ParametrizedIgnoreCommand(command, Arguments, Reason);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e9c53c5109a7498ca4408e53f2593b1a
timeCreated: 1699350131

View File

@@ -0,0 +1,23 @@
using NUnit.Framework;
using UnityEngine.Scripting;
namespace UnityEngine.TestTools
{
/// <summary>
/// Like the ValuesAttribute it is used to provide literal arguments for
/// an individual parameter of a test. It has the Preserve attribute added,
/// allowing it to persist in players build at a high stripping level.
/// </summary>
[Preserve]
public class PreservedValuesAttribute : ValuesAttribute
{
/// <summary>
/// Construct the values attribute with a set of arguments.
/// </summary>
/// <param name="args">The set of arguments for the test parameter.</param>
public PreservedValuesAttribute(params object[] args) : base(args)
{
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 528c8790cf844716aead80624be893aa
timeCreated: 1699350924

View File

@@ -0,0 +1,92 @@
using System;
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
internal class TestEnumerator
{
private readonly ITestExecutionContext m_Context;
private static IEnumerator m_TestEnumerator;
public static IEnumerator Enumerator { get { return m_TestEnumerator; } }
public static void Reset()
{
m_TestEnumerator = null;
}
public TestEnumerator(ITestExecutionContext context, IEnumerator testEnumerator)
{
m_Context = context;
m_TestEnumerator = testEnumerator;
}
public IEnumerator Execute()
{
m_Context.CurrentResult.SetResult(ResultState.Success);
return Execute(m_TestEnumerator, new EnumeratorContext(m_Context));
}
private IEnumerator Execute(IEnumerator enumerator, EnumeratorContext context)
{
while (true)
{
if (context.ExceptionWasRecorded)
{
break;
}
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
context.RecordExceptionWithHint(ex);
break;
}
if (enumerator.Current is IEnumerator nestedEnumerator)
{
yield return Execute(nestedEnumerator, context);
}
else
{
yield return enumerator.Current;
}
}
}
private class EnumeratorContext
{
private readonly ITestExecutionContext m_Context;
public EnumeratorContext(ITestExecutionContext context)
{
m_Context = context;
}
public bool ExceptionWasRecorded
{
get;
private set;
}
public void RecordExceptionWithHint(Exception ex)
{
if (ExceptionWasRecorded)
{
return;
}
m_Context.CurrentResult.RecordException(ex);
ExceptionWasRecorded = true;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 750aad009559b814dbc27001341fc1c3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,35 @@
using System;
namespace UnityEngine.TestTools
{
/// <summary>
/// The presence of this attribute makes the Test Runner expect every single log. By
/// default, the runner only fails automatically on any error logs, so this adds warnings and infos as well.
/// It is the same as calling `LogAssert.NoUnexpectedReceived()` at the bottom of every affected test.
///
/// This attribute can be applied to test assemblies (affects every test in the assembly), fixtures (affects every test in the fixture), or on individual test methods. It is also automatically inherited from base
/// fixtures.
///
/// The `MustExpect` property (on by default) lets you selectively enable or disable the higher level value. For
/// example when migrating an assembly to this more strict checking method, you might attach
/// `[assembly:TestMustExpectAllLogs]` to the assembly itself, but whitelist individual failing fixtures and test methods
/// by attaching `[TestMustExpectAllLogs(MustExpect=false)]` until they can be migrated. This also means new tests in that
/// assembly would be required to have the more strict checking.
/// </summary>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
public class TestMustExpectAllLogsAttribute : Attribute
{
/// <summary>
/// Initializes and returns an instance of TestMustExpectAllLogsAttribute.
/// </summary>
/// <param name="mustExpect">
/// A value indicating whether the test must expect all logs.
/// </param>
public TestMustExpectAllLogsAttribute(bool mustExpect = true)
=> MustExpect = mustExpect;
/// <summary>
/// Returns the flag of whether the test must expect all logs.
/// </summary>
public bool MustExpect { get; }
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3803f736886e77842995ddbc3531afaa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,21 @@
using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Builders;
namespace UnityEngine.TestTools
{
internal class UnityCombinatorialStrategy : CombinatorialStrategy, ICombiningStrategy
{
public new IEnumerable<ITestCaseData> GetTestCases(IEnumerable[] sources)
{
var testCases = base.GetTestCases(sources);
foreach (var testCase in testCases)
{
testCase.GetType().GetProperty("ExpectedResult").SetValue(testCase, new object(), null);
}
return testCases;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7af6ac3e6b51b8d4aab04adc85b8de2f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,229 @@
using System;
using NUnit.Framework;
namespace UnityEngine.TestTools
{
/// <summary>
/// The `UnityOneTimeSetUp` and <see cref="UnityOneTimeTearDownAttribute"/> attributes are identical to the standard `OneTimeSetUp` and `OneTimeTearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnityOneTimeSetUp` and `UnityOneTimeTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
/// </summary>
/// <example>
/// <code>
/// <![CDATA[
/// public class OneTimeSetUpTearDownExample
/// {
/// [UnityOneTimeSetUp]
/// public IEnumerator SetUp()
/// {
/// yield return new EnterPlayMode();
/// }
///
/// [Test]
/// public void MyTest()
/// {
/// Debug.Log("This runs inside playmode");
/// }
///
/// [UnityOneTimeTearDown]
/// public IEnumerator TearDown()
/// {
/// yield return new ExitPlayMode();
/// }
/// }
/// ]]>
/// </code>
/// <para>## Base and Derived class example</para>
/// <code>
/// <![CDATA[
/// public class BaseClass
/// {
/// [OneTimeSetUp]
/// public void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp Base");
/// }
///
/// [SetUp]
/// public void SetUp()
/// {
/// Debug.Log("SetUp Base");
/// }
///
/// [UnityOneTimeSetUp]
/// public IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp Base");
/// yield return null;
/// }
///
/// [TearDown]
/// public void TearDown()
/// {
/// Debug.Log("TearDown Base");
/// }
///
/// [UnityOneTimeTearDown]
/// public IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown Base");
/// yield return null;
/// }
/// }
///
/// public class DerivedClass : BaseClass
/// {
/// [OneTimeSetUp]
/// public new void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp");
/// }
///
/// [SetUp]
/// public new void SetUp()
/// {
/// Debug.Log("SetUp");
/// }
///
/// [UnityOneTimeSetUp]
/// public new IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp");
/// yield return null;
/// }
///
/// [Test]
/// public void UnitTest()
/// {
/// Debug.Log("Test");
/// }
///
/// [UnityTest]
/// public IEnumerator UnityTest()
/// {
/// Debug.Log("UnityTest before yield");
/// yield return null;
/// Debug.Log("UnityTest after yield");
/// }
///
/// [TearDown]
/// public new void TearDown()
/// {
/// Debug.Log("TearDown");
/// }
///
/// [UnityOneTimeTearDown]
/// public new IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown");
/// yield return null;
/// }
///
/// [OneTimeTearDown]
/// public void OneTimeTearDown()
/// {
/// Debug.Log("OneTimeTearDown");
/// }
/// }
/// ]]>
/// </code>
/// <para>## Domain reload example</para>
/// <code>
/// <![CDATA[
/// public class BaseClass
/// {
/// [OneTimeSetUp]
/// public void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp Base");
/// }
///
/// [SetUp]
/// public void SetUp()
/// {
/// Debug.Log("SetUp Base");
/// }
///
/// [UnityOneTimeSetUp]
/// public IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp Base");
/// yield return null;
/// }
///
/// [TearDown]
/// public void TearDown()
/// {
/// Debug.Log("TearDown Base");
/// }
///
/// [UnityOneTimeTearDown]
/// public IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown Base");
/// yield return null;
/// }
/// }
///
/// public class DerivedClass : BaseClass
/// {
/// [OneTimeSetUp]
/// public new void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp");
/// }
///
/// [SetUp]
/// public new void SetUp()
/// {
/// Debug.Log("SetUp");
/// }
///
/// [UnityOneTimeSetUp]
/// public new IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp");
/// yield return null;
/// }
///
/// [Test]
/// public void UnitTest()
/// {
/// Debug.Log("Test");
/// }
///
/// [UnityTest]
/// public IEnumerator UnityTest()
/// {
/// Debug.Log("UnityTest before yield");
/// yield return new EnterPlayMode();
/// //Domain reload happening
/// yield return new ExitPlayMode();
/// Debug.Log("UnityTest after yield");
/// }
///
/// [TearDown]
/// public new void TearDown()
/// {
/// Debug.Log("TearDown");
/// }
///
/// [UnityOneTimeTearDown]
/// public new IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown");
/// yield return null;
/// }
///
/// [OneTimeTearDown]
/// public void OneTimeTearDown()
/// {
/// Debug.Log("OneTimeTearDown");
/// }
/// }
/// ]]>
/// </code>
/// </example>
[AttributeUsage(AttributeTargets.Method)]
public class UnityOneTimeSetUpAttribute : NUnitAttribute
{
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 64f0c7c73db2d32469a5208a3cff96de

View File

@@ -0,0 +1,229 @@
using System;
using NUnit.Framework;
namespace UnityEngine.TestTools
{
/// <summary>
/// The `UnityOneTimeTearDown` and <see cref="UnityOneTimeSetUpAttribute"/> attributes are identical to the standard `OneTimeSetUp` and `OneTimeTearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnityOneTimeSetUp` and `UnityOneTimeTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
/// </summary>
/// <example>
/// <code>
/// <![CDATA[
/// public class OneTimeSetUpTearDownExample
/// {
/// [UnityOneTimeSetUp]
/// public IEnumerator SetUp()
/// {
/// yield return new EnterPlayMode();
/// }
///
/// [Test]
/// public void MyTest()
/// {
/// Debug.Log("This runs inside playmode");
/// }
///
/// [UnityOneTimeTearDown]
/// public IEnumerator TearDown()
/// {
/// yield return new ExitPlayMode();
/// }
/// }
/// ]]>
/// </code>
/// <para>## Base and Derived class example</para>
/// <code>
/// <![CDATA[
/// public class BaseClass
/// {
/// [OneTimeSetUp]
/// public void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp Base");
/// }
///
/// [SetUp]
/// public void SetUp()
/// {
/// Debug.Log("SetUp Base");
/// }
///
/// [UnityOneTimeSetUp]
/// public IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp Base");
/// yield return null;
/// }
///
/// [TearDown]
/// public void TearDown()
/// {
/// Debug.Log("TearDown Base");
/// }
///
/// [UnityOneTimeTearDown]
/// public IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown Base");
/// yield return null;
/// }
/// }
///
/// public class DerivedClass : BaseClass
/// {
/// [OneTimeSetUp]
/// public new void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp");
/// }
///
/// [SetUp]
/// public new void SetUp()
/// {
/// Debug.Log("SetUp");
/// }
///
/// [UnityOneTimeSetUp]
/// public new IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp");
/// yield return null;
/// }
///
/// [Test]
/// public void UnitTest()
/// {
/// Debug.Log("Test");
/// }
///
/// [UnityTest]
/// public IEnumerator UnityTest()
/// {
/// Debug.Log("UnityTest before yield");
/// yield return null;
/// Debug.Log("UnityTest after yield");
/// }
///
/// [TearDown]
/// public new void TearDown()
/// {
/// Debug.Log("TearDown");
/// }
///
/// [UnityOneTimeTearDown]
/// public new IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown");
/// yield return null;
/// }
///
/// [OneTimeTearDown]
/// public void OneTimeTearDown()
/// {
/// Debug.Log("OneTimeTearDown");
/// }
/// }
/// ]]>
/// </code>
/// <para>## Domain reload example</para>
/// <code>
/// <![CDATA[
/// public class BaseClass
/// {
/// [OneTimeSetUp]
/// public void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp Base");
/// }
///
/// [SetUp]
/// public void SetUp()
/// {
/// Debug.Log("SetUp Base");
/// }
///
/// [UnityOneTimeSetUp]
/// public IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp Base");
/// yield return null;
/// }
///
/// [TearDown]
/// public void TearDown()
/// {
/// Debug.Log("TearDown Base");
/// }
///
/// [UnityOneTimeTearDown]
/// public IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown Base");
/// yield return null;
/// }
/// }
///
/// public class DerivedClass : BaseClass
/// {
/// [OneTimeSetUp]
/// public new void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp");
/// }
///
/// [SetUp]
/// public new void SetUp()
/// {
/// Debug.Log("SetUp");
/// }
///
/// [UnityOneTimeSetUp]
/// public new IEnumerator UnityOneTimeSetUp()
/// {
/// Debug.Log("UnityOneTimeSetUp");
/// yield return null;
/// }
///
/// [Test]
/// public void UnitTest()
/// {
/// Debug.Log("Test");
/// }
///
/// [UnityTest]
/// public IEnumerator UnityTest()
/// {
/// Debug.Log("UnityTest before yield");
/// yield return new EnterPlayMode();
/// //Domain reload happening
/// yield return new ExitPlayMode();
/// Debug.Log("UnityTest after yield");
/// }
///
/// [TearDown]
/// public new void TearDown()
/// {
/// Debug.Log("TearDown");
/// }
///
/// [UnityOneTimeTearDown]
/// public new IEnumerator UnityOneTimeTearDown()
/// {
/// Debug.Log("UnityOneTimeTearDown");
/// yield return null;
/// }
///
/// [OneTimeTearDown]
/// public void OneTimeTearDown()
/// {
/// Debug.Log("OneTimeTearDown");
/// }
/// }
/// ]]>
/// </code>
/// </example>
[AttributeUsage(AttributeTargets.Method)]
public class UnityOneTimeTearDownAttribute : NUnitAttribute
{
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2a616b371596515498e05300b6598c6a

View File

@@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
/// <summary>
/// Use this attribute to define a specific set of platforms you want or do not want your test(s) to run on.
///
/// You can use this attribute on the test method, test class, or test assembly level. Use the supported <see cref="RuntimePlatform"/> enumeration values to specify the platforms. You can also specify which platforms to test by passing one or more `RuntimePlatform` values along with or without the include or exclude properties as parameters to the [Platform](https://github.com/nunit/docs/wiki/Platform-Attribute) attribute constructor.
///
/// The test(s) skips if the current target platform is:
/// - Not explicitly specified in the included platforms list
/// - In the excluded platforms list
/// </summary>
/// <example>
/// <code>
/// <![CDATA[
/// using UnityEngine;
/// using UnityEngine.TestTools;
/// using NUnit.Framework;
///
/// [TestFixture]
/// public class TestClass
/// {
/// [Test]
/// [UnityPlatform(RuntimePlatform.WindowsPlayer)]
/// public void TestMethod()
/// {
/// Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer);
/// }
/// }
/// ]]>
/// </code>
/// </example>
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = true)]
public class UnityPlatformAttribute : NUnitAttribute, IApplyToTest
{
/// <summary>
/// A subset of platforms you need to have your tests run on.
/// </summary>
public RuntimePlatform[] include { get; set; }
/// <summary>
/// List the platforms you do not want to have your tests run on.
/// </summary>
public RuntimePlatform[] exclude { get; set; }
private string m_skippedReason;
/// <summary>
/// Constructs a new instance of the <see cref="UnityPlatformAttribute"/> class.
/// </summary>
public UnityPlatformAttribute()
{
include = new List<RuntimePlatform>().ToArray();
exclude = new List<RuntimePlatform>().ToArray();
}
/// <summary>
/// Constructs a new instance of the <see cref="UnityPlatformAttribute"/> class with a list of platforms to include.
/// </summary>
/// <param name="include">The different <see cref="RuntimePlatform"/> to run the test on.</param>
public UnityPlatformAttribute(params RuntimePlatform[] include)
: this()
{
this.include = include;
}
/// <summary>
/// Modifies a test as defined for the specific attribute.
/// </summary>
/// <param name="test">The test to modify</param>
public void ApplyToTest(Test test)
{
if (test.RunState == RunState.NotRunnable || test.RunState == RunState.Ignored || IsPlatformSupported(Application.platform))
{
return;
}
test.RunState = RunState.Skipped;
test.Properties.Add(PropertyNames.SkipReason, m_skippedReason);
}
internal bool IsPlatformSupported(RuntimePlatform testTargetPlatform)
{
if (include.Any() && !include.Any(x => x == testTargetPlatform))
{
m_skippedReason = string.Format("Only supported on {0}", string.Join(", ", include.Select(x => x.ToString()).ToArray()));
return false;
}
if (exclude.Any(x => x == testTargetPlatform))
{
m_skippedReason = string.Format("Not supported on {0}", string.Join(", ", exclude.Select(x => x.ToString()).ToArray()));
return false;
}
return true;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5440c1153b397e14c9c7b1d6eb83b9f9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,229 @@
using System;
using NUnit.Framework;
namespace UnityEngine.TestTools
{
/// <summary>
/// The `UnitySetUp` and <see cref="UnityTearDownAttribute"/> attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
/// </summary>
/// <example>
/// <code>
/// <![CDATA[
/// public class SetUpTearDownExample
/// {
/// [UnitySetUp]
/// public IEnumerator SetUp()
/// {
/// yield return new EnterPlayMode();
/// }
///
/// [Test]
/// public void MyTest()
/// {
/// Debug.Log("This runs inside playmode");
/// }
///
/// [UnityTearDown]
/// public IEnumerator TearDown()
/// {
/// yield return new ExitPlayMode();
/// }
/// }
/// ]]>
/// </code>
/// <para>## Base and Derived class example</para>
/// <code>
/// <![CDATA[
/// public class BaseClass
/// {
/// [OneTimeSetUp]
/// public void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp Base");
/// }
///
/// [SetUp]
/// public void SetUp()
/// {
/// Debug.Log("SetUp Base");
/// }
///
/// [UnitySetUp]
/// public IEnumerator UnitySetUp()
/// {
/// Debug.Log("UnitySetup Base");
/// yield return null;
/// }
///
/// [TearDown]
/// public void TearDown()
/// {
/// Debug.Log("TearDown Base");
/// }
///
/// [UnityTearDown]
/// public IEnumerator UnityTearDown()
/// {
/// Debug.Log("UnityTearDown Base");
/// yield return null;
/// }
/// }
///
/// public class DerivedClass : BaseClass
/// {
/// [OneTimeSetUp]
/// public new void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp");
/// }
///
/// [SetUp]
/// public new void SetUp()
/// {
/// Debug.Log("SetUp");
/// }
///
/// [UnitySetUp]
/// public new IEnumerator UnitySetUp()
/// {
/// Debug.Log("UnitySetup");
/// yield return null;
/// }
///
/// [Test]
/// public void UnitTest()
/// {
/// Debug.Log("Test");
/// }
///
/// [UnityTest]
/// public IEnumerator UnityTest()
/// {
/// Debug.Log("UnityTest before yield");
/// yield return null;
/// Debug.Log("UnityTest after yield");
/// }
///
/// [TearDown]
/// public new void TearDown()
/// {
/// Debug.Log("TearDown");
/// }
///
/// [UnityTearDown]
/// public new IEnumerator UnityTearDown()
/// {
/// Debug.Log("UnityTearDown");
/// yield return null;
/// }
///
/// [OneTimeTearDown]
/// public void OneTimeTearDown()
/// {
/// Debug.Log("OneTimeTearDown");
/// }
/// }
/// ]]>
/// </code>
/// <para>## Domain reload example</para>
/// <code>
/// <![CDATA[
/// public class BaseClass
/// {
/// [OneTimeSetUp]
/// public void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp Base");
/// }
///
/// [SetUp]
/// public void SetUp()
/// {
/// Debug.Log("SetUp Base");
/// }
///
/// [UnitySetUp]
/// public IEnumerator UnitySetUp()
/// {
/// Debug.Log("UnitySetup Base");
/// yield return null;
/// }
///
/// [TearDown]
/// public void TearDown()
/// {
/// Debug.Log("TearDown Base");
/// }
///
/// [UnityTearDown]
/// public IEnumerator UnityTearDown()
/// {
/// Debug.Log("UnityTearDown Base");
/// yield return null;
/// }
/// }
///
/// public class DerivedClass : BaseClass
/// {
/// [OneTimeSetUp]
/// public new void OneTimeSetUp()
/// {
/// Debug.Log("OneTimeSetUp");
/// }
///
/// [SetUp]
/// public new void SetUp()
/// {
/// Debug.Log("SetUp");
/// }
///
/// [UnitySetUp]
/// public new IEnumerator UnitySetUp()
/// {
/// Debug.Log("UnitySetup");
/// yield return null;
/// }
///
/// [Test]
/// public void UnitTest()
/// {
/// Debug.Log("Test");
/// }
///
/// [UnityTest]
/// public IEnumerator UnityTest()
/// {
/// Debug.Log("UnityTest before yield");
/// yield return new EnterPlayMode();
/// //Domain reload happening
/// yield return new ExitPlayMode();
/// Debug.Log("UnityTest after yield");
/// }
///
/// [TearDown]
/// public new void TearDown()
/// {
/// Debug.Log("TearDown");
/// }
///
/// [UnityTearDown]
/// public new IEnumerator UnityTearDown()
/// {
/// Debug.Log("UnityTearDown");
/// yield return null;
/// }
///
/// [OneTimeTearDown]
/// public void OneTimeTearDown()
/// {
/// Debug.Log("OneTimeTearDown");
/// }
/// }
/// ]]>
/// </code>
/// </example>
[AttributeUsage(AttributeTargets.Method)]
public class UnitySetUpAttribute : NUnitAttribute
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc6401f13df54ba44bfd7cdc93c7d64d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@
using System;
using NUnit.Framework;
namespace UnityEngine.TestTools
{
/// <summary>
/// The <see cref="UnitySetUpAttribute"/> and `UnityTearDown` attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
/// </summary>
/// <example>
/// <code>
///public class SetUpTearDownExample
/// {
/// [UnitySetUp]
/// public IEnumerator SetUp()
/// {
/// yield return new EnterPlayMode();
/// }
///
/// [Test]
/// public void MyTest()
/// {
/// Debug.Log("This runs inside playmode");
/// }
///
/// [UnityTearDown]
/// public IEnumerator TearDown()
/// {
/// yield return new ExitPlayMode();
/// }
/// }
/// </code>
/// </example>
[AttributeUsage(AttributeTargets.Method)]
public class UnityTearDownAttribute : NUnitAttribute
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 600f4b74746dbf944901257f81a8af6d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,149 @@
using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Builders;
namespace UnityEngine.TestTools
{
/// <summary>
/// `UnityTest` attribute is the main addition to the standard [NUnit](http://www.nunit.org/) library for the Unity Test Framework. This type of unit test allows you to skip a frame from within a test (so background tasks can finish) or give certain commands to the Unity **Editor**, such as performing a domain reload or entering **Play Mode** from an **Edit Mode** test.
/// In Play Mode, the `UnityTest` attribute runs as a [coroutine](https://docs.unity3d.com/Manual/Coroutines.html). Whereas Edit Mode tests run in the [EditorApplication.update](https://docs.unity3d.com/ScriptReference/EditorApplication-update.html) callback loop.
/// The `UnityTest` attribute is, in fact, an alternative to the `NUnit` [Test attribute](https://github.com/nunit/docs/wiki/Test-Attribute), which allows yielding instructions back to the framework. Once the instruction is complete, the test run continues. If you `yield return null`, you skip a frame. That might be necessary to ensure that some changes do happen on the next iteration of either the `EditorApplication.update` loop or the [game loop](https://docs.unity3d.com/Manual/ExecutionOrder.html).
/// </summary>
/// <example>
/// <para>
/// ## Edit Mode example
/// The most simple example of an Edit Mode test could be the one that yields `null` to skip the current frame and then continues to run:
/// </para>
/// <code>
/// [UnityTest]
/// public IEnumerator EditorUtility_WhenExecuted_ReturnsSuccess()
/// {
/// var utility = RunEditorUtilityInTheBackground();
///
/// while (utility.isRunning)
/// {
/// yield return null;
/// }
///
/// Assert.IsTrue(utility.isSuccess);
/// }
/// </code>
/// <para>
/// ## Play Mode example
///
/// In Play Mode, a test runs as a coroutine attached to a [MonoBehaviour](https://docs.unity3d.com/ScriptReference/MonoBehaviour.html). So all the yield instructions available in coroutines, are also available in your test.
///
/// From a Play Mode test you can use one of Unitys [Yield Instructions](https://docs.unity3d.com/ScriptReference/YieldInstruction.html):
///
/// - [WaitForFixedUpdate](https://docs.unity3d.com/ScriptReference/WaitForFixedUpdate.html): to ensure changes expected within the next cycle of physics calculations.
/// - [WaitForSeconds](https://docs.unity3d.com/ScriptReference/WaitForSeconds.html): if you want to pause your test coroutine for a fixed amount of time. Be careful about creating long-running tests.
///
/// The simplest example is to yield to `WaitForFixedUpdate`:
/// </para>
/// <code>
/// [UnityTest]
/// public IEnumerator GameObject_WithRigidBody_WillBeAffectedByPhysics()
/// {
/// var go = new GameObject();
/// go.AddComponent&lt;Rigidbody&gt;();
/// var originalPosition = go.transform.position.y;
///
/// yield return new WaitForFixedUpdate();
///
/// Assert.AreNotEqual(originalPosition, go.transform.position.y);
/// }
/// </code>
/// </example>
[AttributeUsage(AttributeTargets.Method)]
public class UnityTestAttribute : CombiningStrategyAttribute, IImplyFixture, ISimpleTestBuilder, ITestBuilder, IApplyToTest
{
private const string k_MethodMarkedWithUnitytestMustReturnIenumerator = "Method marked with UnityTest must return IEnumerator.";
/// <summary>
/// Initializes and returns an instance of UnityTestAttribute.
/// </summary>
public UnityTestAttribute() : base(new UnityCombinatorialStrategy(), new ParameterDataSourceProvider()) {}
private readonly NUnitTestCaseBuilder _builder = new NUnitTestCaseBuilder();
/// <summary>
/// This method builds the TestMethod from the Test and the method info. In addition it removes the expected result of the test.
/// </summary>
/// <param name="method">The method info.</param>
/// <param name="suite">The test.</param>
/// <returns>A TestMethod object</returns>
TestMethod ISimpleTestBuilder.BuildFrom(IMethodInfo method, Test suite)
{
var t = CreateTestMethod(method, suite);
AdaptToUnityTestMethod(t);
return t;
}
/// <summary>
/// This method hides the base method from CombiningStrategyAttribute.
/// It builds a TestMethod from a Parameterized Test and the method info.
/// In addition it removes the expected result of the test.
/// </summary>
/// <param name="method">The method info.</param>
/// <param name="suite">The test.</param>
/// <returns>A TestMethod object</returns>
IEnumerable<TestMethod> ITestBuilder.BuildFrom(IMethodInfo method, Test suite)
{
var testMethods = base.BuildFrom(method, suite);
foreach (var t in testMethods)
{
AdaptToUnityTestMethod(t);
}
return testMethods;
}
private TestMethod CreateTestMethod(IMethodInfo method, Test suite)
{
TestCaseParameters parms = new TestCaseParameters
{
ExpectedResult = new object(),
HasExpectedResult = true
};
var t = _builder.BuildTestMethod(method, suite, parms);
return t;
}
private static void AdaptToUnityTestMethod(TestMethod t)
{
if (t.parms != null)
{
t.parms.HasExpectedResult = false;
}
}
private static bool IsMethodReturnTypeIEnumerator(IMethodInfo method)
{
return !method.ReturnType.IsType(typeof(IEnumerator));
}
/// <summary>
/// This method hides the base method ApplyToTest from CombiningStrategyAttribute.
/// In addition it ensures that the test with the `UnityTestAttribute` has an IEnumerator as return type.
/// </summary>
/// <param name="test">The test.</param>
public new void ApplyToTest(Test test)
{
if (IsMethodReturnTypeIEnumerator(test.Method))
{
test.RunState = RunState.NotRunnable;
test.Properties.Set(PropertyNames.SkipReason, k_MethodMarkedWithUnitytestMustReturnIenumerator);
}
base.ApplyToTest(test);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fedb0f9e5006b1943abae52f52f08a1a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,58 @@
using System;
using System.Threading;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal abstract class BaseDelegator
{
protected ManualResetEvent m_Signal = new ManualResetEvent(false);
protected object m_Result;
protected Exception m_Exception;
protected ITestExecutionContext m_Context;
protected bool m_Aborted;
protected object HandleResult()
{
SetCurrentTestContext();
if (m_Exception != null)
{
var temp = m_Exception;
m_Exception = null;
throw temp;
}
var tempResult = m_Result;
m_Result = null;
return tempResult;
}
protected void WaitForSignal()
{
while (!m_Signal.WaitOne(100))
{
if (m_Aborted)
{
m_Aborted = false;
Reflect.MethodCallWrapper = null;
throw new Exception();
}
}
}
public void Abort()
{
m_Aborted = true;
}
protected void SetCurrentTestContext()
{
var prop = typeof(TestExecutionContext).GetProperty("CurrentContext");
if (prop != null)
{
prop.SetValue(null, m_Context, null);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 37cea569bfefafe49a1513c4d7f0e9eb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b72875690e0f7343911e06af3145bd5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,307 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal abstract class BeforeAfterTestCommandBase<T> : DelegatingTestCommand, IEnumerableTestMethodCommand where T : class
{
[Flags]
public enum ExecutionFlags
{
None = 0,
SkipAfterActions = 1 << 0,
SkipStateReset = 1 << 1
}
private string m_BeforeErrorPrefix;
private string m_AfterErrorPrefix;
protected BeforeAfterTestCommandBase(TestCommand innerCommand, string beforeErrorPrefix, string afterErrorPrefix)
: base(innerCommand)
{
m_BeforeErrorPrefix = beforeErrorPrefix;
m_AfterErrorPrefix = afterErrorPrefix;
}
protected T[] BeforeActions = new T[0];
protected T[] AfterActions = new T[0];
protected static MethodInfo[] GetActions(IDictionary<Type, List<MethodInfo>> cacheStorage, Type fixtureType, Type attributeType, Type[] returnTypes)
{
if (cacheStorage.TryGetValue(fixtureType, out var result))
{
return result.ToArray();
}
cacheStorage[fixtureType] = GetMethodsWithAttributeFromFixture(fixtureType, attributeType, returnTypes);
return cacheStorage[fixtureType].ToArray();
}
protected static T[] GetTestActions(IDictionary<MethodInfo, List<T>> cacheStorage, ITest test)
{
var methodInfo = test.Method.MethodInfo;
if (cacheStorage.TryGetValue(methodInfo, out var result))
{
return result.ToArray();
}
var attributesForMethodInfo = new List<T>();
var parent = test.Parent;
while (parent != null)
{
if (parent.TypeInfo != null)
{
attributesForMethodInfo.AddRange(parent.TypeInfo.GetCustomAttributes<T>(true));
}
parent = parent.Parent;
}
var attributes = methodInfo.GetCustomAttributes(true);
foreach (var attribute in attributes)
{
if (attribute is T attribute1)
{
attributesForMethodInfo.Add(attribute1);
}
}
cacheStorage[methodInfo] = attributesForMethodInfo;
return cacheStorage[methodInfo].ToArray();
}
private static List<MethodInfo> GetMethodsWithAttributeFromFixture(Type fixtureType, Type setUpType, Type[] returnTypes)
{
MethodInfo[] methodsWithAttribute = Reflect.GetMethodsWithAttribute(fixtureType, setUpType, true);
var methodsInfo = new List<MethodInfo>();
methodsInfo.AddRange(methodsWithAttribute.Where(method => returnTypes.Any(type => type == method.ReturnType)));
return methodsInfo;
}
protected abstract IEnumerator InvokeBefore(T action, Test test, UnityTestExecutionContext context);
protected abstract IEnumerator InvokeAfter(T action, Test test, UnityTestExecutionContext context);
protected virtual bool MoveBeforeEnumerator(IEnumerator enumerator, Test test)
{
return enumerator.MoveNext();
}
protected virtual bool MoveAfterEnumerator(IEnumerator enumerator, Test test)
{
return enumerator.MoveNext();
}
protected abstract BeforeAfterTestCommandState GetState(UnityTestExecutionContext context);
protected virtual bool AllowFrameSkipAfterAction(T action)
{
return true;
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
return ExecuteEnumerable(context, ExecutionFlags.None);
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context, ExecutionFlags flags)
{
var unityContext = (UnityTestExecutionContext)context;
var state = GetState(unityContext);
if (state == null)
{
throw new Exception($"No state in context for {GetType().Name}.");
}
if (state.ShouldRestore)
{
state.ApplyContext(unityContext);
}
while (state.NextBeforeStepIndex < BeforeActions.Length)
{
var action = BeforeActions[state.NextBeforeStepIndex];
IEnumerator enumerator;
try
{
enumerator = EnumeratorHelper.UnpackNestedEnumerators(InvokeBefore(action, Test, unityContext));
EnumeratorHelper.SetEnumeratorPC(state.NextBeforeStepPc);
}
catch (Exception ex)
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedException(m_BeforeErrorPrefix, ex);
break;
}
using (var logScope = new LogScope())
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
logScope.EvaluateLogScope(true);
break;
}
if (!AllowFrameSkipAfterAction(action)) // Evaluate the log scope right away for the commands where we do not yield
{
logScope.EvaluateLogScope(true);
}
if (enumerator.Current is IEditModeTestYieldInstruction)
{
if (unityContext.TestMode == TestPlatform.PlayMode)
{
throw new Exception($"PlayMode test are not allowed to yield {enumerator.Current.GetType().Name}");
}
if (EnumeratorHelper.IsRunningNestedEnumerator)
{
throw new Exception($"Nested enumerators are not allowed to yield {enumerator.Current.GetType().Name}");
}
}
}
catch (Exception ex)
{
state.TestHasRun = true;
context.CurrentResult.RecordPrefixedException(m_BeforeErrorPrefix, ex);
state.StoreContext(unityContext);
break;
}
if (!EnumeratorHelper.IsRunningNestedEnumerator)
{
// Only store the state in the main enumerator. Domain reloads are not supported from nested enumerators.
state.NextBeforeStepPc = EnumeratorHelper.GetEnumeratorPC();
state.StoreContext(unityContext);
}
if (!AllowFrameSkipAfterAction(action))
{
break;
}
yield return enumerator.Current;
}
}
state.NextBeforeStepIndex++;
state.NextBeforeStepPc = 0;
}
if (!state.TestHasRun)
{
state.ShouldRestore = false; // Any inner commands that can perform domain reloads are responsible for restoring the context
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
state.TestHasRun = true;
}
while (!flags.HasFlag(ExecutionFlags.SkipAfterActions) && state.NextAfterStepIndex < AfterActions.Length)
{
state.TestAfterStarted = true;
var action = AfterActions[state.NextAfterStepIndex];
IEnumerator enumerator;
try
{
enumerator = EnumeratorHelper.UnpackNestedEnumerators(InvokeAfter(action, Test, unityContext));
EnumeratorHelper.SetEnumeratorPC(state.NextAfterStepPc);
}
catch (Exception ex)
{
context.CurrentResult.RecordPrefixedException(m_AfterErrorPrefix, ex);
state.StoreContext(unityContext);
break;
}
using (var logScope = new LogScope())
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
logScope.EvaluateLogScope(true);
break;
}
if (!AllowFrameSkipAfterAction(action)) // Evaluate the log scope right away for the commands where we do not yield
{
logScope.EvaluateLogScope(true);
}
if (enumerator.Current is IEditModeTestYieldInstruction)
{
if (unityContext.TestMode == TestPlatform.PlayMode)
{
throw new Exception($"PlayMode test are not allowed to yield {enumerator.Current.GetType().Name}");
}
if (EnumeratorHelper.IsRunningNestedEnumerator)
{
throw new Exception($"Nested enumerators are not allowed to yield {enumerator.Current.GetType().Name}");
}
}
}
catch (Exception ex)
{
context.CurrentResult.RecordPrefixedException(m_AfterErrorPrefix, ex);
state.StoreContext(unityContext);
break;
}
if (!EnumeratorHelper.IsRunningNestedEnumerator)
{
// Only store the state in the main enumerator. Domain reloads are not supported from nested enumerators.
state.NextAfterStepPc = EnumeratorHelper.GetEnumeratorPC();
state.StoreContext(unityContext);
}
if (!AllowFrameSkipAfterAction(action))
{
break;
}
yield return enumerator.Current;
}
}
state.NextAfterStepIndex++;
state.NextAfterStepPc = 0;
}
if (!flags.HasFlag(ExecutionFlags.SkipStateReset))
state.Reset();
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cbbca1d8a0434be4bbc7f165523763ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,74 @@
using System;
using System.Reflection;
using System.Text;
using NUnit.Framework.Interfaces;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
[Serializable]
internal class BeforeAfterTestCommandState
{
private const BindingFlags Flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy;
public int NextBeforeStepIndex;
public int NextBeforeStepPc;
public int NextAfterStepIndex;
public int NextAfterStepPc;
public bool TestHasRun;
public TestStatus CurrentTestResultStatus;
public string CurrentTestResultLabel;
public FailureSite CurrentTestResultSite;
public string CurrentTestMessage;
public string CurrentTestStrackTrace;
public bool TestAfterStarted;
public string Output;
public long StartTicks;
public double StartTimeOA;
public bool ShouldRestore;
public void Reset()
{
NextBeforeStepIndex = 0;
NextBeforeStepPc = 0;
NextAfterStepIndex = 0;
NextAfterStepPc = 0;
TestHasRun = false;
CurrentTestResultStatus = TestStatus.Inconclusive;
CurrentTestResultLabel = null;
CurrentTestResultSite = default(FailureSite);
CurrentTestMessage = null;
CurrentTestStrackTrace = null;
TestAfterStarted = false;
Output = null;
StartTicks = 0;
StartTimeOA = 0;
ShouldRestore = false;
}
public void StoreContext(UnityTestExecutionContext context)
{
var result = context.CurrentResult;
CurrentTestResultStatus = result.ResultState.Status;
CurrentTestResultLabel = result.ResultState.Label;
CurrentTestResultSite = result.ResultState.Site;
CurrentTestMessage = result.Message;
CurrentTestStrackTrace = result.StackTrace;
Output = result.Output;
StartTicks = context.StartTicks;
StartTimeOA = context.StartTime.ToOADate();
ShouldRestore = true;
}
public void ApplyContext(UnityTestExecutionContext context)
{
var outputProp = context.CurrentResult.GetType().BaseType.GetField("_output", Flags);
var stringBuilder = (outputProp.GetValue(context.CurrentResult) as StringBuilder);
stringBuilder.Clear();
stringBuilder.Append(Output);
context.StartTicks = StartTicks;
context.StartTime = DateTime.FromOADate(StartTimeOA);
context.CurrentResult.SetResult(new ResultState(CurrentTestResultStatus, CurrentTestResultLabel, CurrentTestResultSite), CurrentTestMessage, CurrentTestStrackTrace);
ShouldRestore = false;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7f65567c9026afb4db5de3355accc636
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,34 @@
using System;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableApplyChangesToContextCommand : ApplyChangesToContextCommand, IEnumerableTestMethodCommand
{
public EnumerableApplyChangesToContextCommand(TestCommand innerCommand, IEnumerable<IApplyToContext> changes)
: base(innerCommand, changes) {}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
ApplyChanges(context);
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3b4429eff9fcffb48b006e8edcc90338
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,54 @@
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableMaxTimeCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private int maxTime;
public EnumerableMaxTimeCommand(MaxTimeCommand commandToReplace) : base(commandToReplace.GetInnerCommand())
{
maxTime = (int)typeof(MaxTimeCommand)
.GetField("maxTime", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(commandToReplace);
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new System.NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
long timestamp = Stopwatch.GetTimestamp();
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
var duration = (Stopwatch.GetTimestamp() - timestamp) / (double) Stopwatch.Frequency;
var testResult = context.CurrentResult;
testResult.Duration = duration;
if (testResult.ResultState == ResultState.Success)
{
var durationInMilliseconds = duration * 1000.0;
if (durationInMilliseconds > maxTime)
testResult.SetResult(ResultState.Failure, string.Format("Elapsed time of {0}ms exceeds maximum of {1}ms", (object) durationInMilliseconds, (object) this.maxTime));
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: aa5dd1a9432747fd89501213ba621de6
timeCreated: 1713961779

View File

@@ -0,0 +1,111 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableOneTimeSetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
{
private static readonly Dictionary<Type, List<MethodInfo>> m_BeforeActionsCache = new Dictionary<Type, List<MethodInfo>>();
private static readonly Dictionary<Type, List<MethodInfo>> m_AfterActionsCache = new Dictionary<Type, List<MethodInfo>>();
public class DoNothing : TestCommand
{
public DoNothing(Test test)
: base(test)
{
}
public override TestResult Execute(ITestExecutionContext context)
{
return context.CurrentResult;
}
}
private readonly TestSuite _suite;
private readonly ITypeInfo _typeInfo;
private readonly object[] _arguments;
public EnumerableOneTimeSetUpTearDownCommand(Test suite)
: base(new DoNothing(suite), "OneTimeSetUp", "OneTimeTearDown")
{
_suite = (TestSuite)suite;
_typeInfo = _suite.TypeInfo;
_arguments = _suite.Arguments;
using (new ProfilerMarker(nameof(EnumerableOneTimeSetUpTearDownCommand)).Auto())
{
if (Test.TypeInfo != null && Test.TypeInfo.Type != null)
{
BeforeActions = GetActions(m_BeforeActionsCache, Test.TypeInfo.Type, typeof(UnityOneTimeSetUpAttribute), new[] { typeof(IEnumerator) });
AfterActions = GetActions(m_AfterActionsCache, Test.TypeInfo.Type, typeof(UnityOneTimeTearDownAttribute), new[] { typeof(IEnumerator) }).Reverse().ToArray();
}
}
}
protected override bool MoveAfterEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".OneTimeTearDown").Auto())
{
return base.MoveAfterEnumerator(enumerator, test);
}
}
protected override bool MoveBeforeEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".OneTimeSetUp").Auto())
{
return base.MoveBeforeEnumerator(enumerator, test);
}
}
private void SetTestObject(UnityTestExecutionContext context)
{
if (!_typeInfo.IsStaticClass)
{
context.TestObject = _suite.Fixture ?? _typeInfo.Construct(_arguments);
if (_suite.Fixture == null)
{
_suite.Fixture = context.TestObject;
}
base.Test.Fixture = _suite.Fixture;
}
}
protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
{
SetTestObject(context);
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
{
SetTestObject(context);
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return context.OneTimeSetUpTearDownState;
}
public IEnumerable ExecuteOneTimeSetUpEnumerable(ITestExecutionContext context)
{
foreach (var child in ExecuteEnumerable(context, ExecutionFlags.SkipAfterActions | ExecutionFlags.SkipStateReset))
yield return child;
}
public IEnumerable ExecuteOneTimeTeardownEnumerable(ITestExecutionContext context)
{
foreach (var child in ExecuteEnumerable(context, ExecutionFlags.SkipStateReset))
yield return child;
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: df537bdce04d7964193fffe1cc99a343

View File

@@ -0,0 +1,66 @@
using System;
using System.Collections;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableRepeatedTestCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private int repeatCount;
public EnumerableRepeatedTestCommand(RepeatAttribute.RepeatedTestCommand commandToReplace) : base(commandToReplace.GetInnerCommand())
{
repeatCount = (int)typeof(RepeatAttribute.RepeatedTestCommand)
.GetField("repeatCount", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(commandToReplace);
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
int count = unityContext.EnumerableTestState.Repeat;
var firstCycleAfterResume = count > 0;
while (count < repeatCount || (firstCycleAfterResume && count <= repeatCount))
{
if (!firstCycleAfterResume)
{
count++;
}
firstCycleAfterResume = false;
unityContext.EnumerableTestState.Repeat = count;
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Success)
{
break;
}
}
unityContext.EnumerableTestState.Repeat = 0;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e273462feb9a65948826739f683cc9a9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,67 @@
using System;
using System.Collections;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableRetryTestCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private int retryCount;
public EnumerableRetryTestCommand(RetryAttribute.RetryCommand commandToReplace) : base(commandToReplace.GetInnerCommand())
{
retryCount = (int)typeof(RetryAttribute.RetryCommand)
.GetField("_retryCount", BindingFlags.NonPublic | BindingFlags.Instance)
.GetValue(commandToReplace);
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
int count = unityContext.EnumerableTestState.Retry;
var firstCycleAfterResume = count > 0;
while (count < retryCount || (firstCycleAfterResume && count <= retryCount))
{
if (!firstCycleAfterResume)
{
count++;
}
firstCycleAfterResume = false;
unityContext.EnumerableTestState.Retry = count;
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Failure)
{
break;
}
}
unityContext.EnumerableTestState.Retry = 0;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6de2f178a24cd2e48a0816cacd9a0583
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,58 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class EnumerableSetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
{
private static readonly Dictionary<Type, List<MethodInfo>> m_BeforeActionsCache = new Dictionary<Type, List<MethodInfo>>();
private static readonly Dictionary<Type, List<MethodInfo>> m_AfterActionsCache = new Dictionary<Type, List<MethodInfo>>();
public EnumerableSetUpTearDownCommand(TestCommand innerCommand)
: base(innerCommand, "SetUp", "TearDown")
{
using (new ProfilerMarker(nameof(EnumerableSetUpTearDownCommand)).Auto())
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetActions(m_BeforeActionsCache, Test.TypeInfo.Type, typeof(UnitySetUpAttribute), new[] {typeof(IEnumerator)});
AfterActions = GetActions(m_AfterActionsCache, Test.TypeInfo.Type, typeof(UnityTearDownAttribute), new[] {typeof(IEnumerator)}).Reverse().ToArray();
}
}
}
protected override bool MoveAfterEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".TearDown").Auto())
return base.MoveAfterEnumerator(enumerator, test);
}
protected override bool MoveBeforeEnumerator(IEnumerator enumerator, Test test)
{
using (new ProfilerMarker(test.Name + ".Setup").Auto())
return base.MoveBeforeEnumerator(enumerator, test);
}
protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
{
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
{
return (IEnumerator)Reflect.InvokeMethod(action, context.TestObject);
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return context.SetUpTearDownState;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dd85a35169d313840a0874aea1a28629
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,144 @@
using System;
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal class EnumerableTestMethodCommand : TestCommand, IEnumerableTestMethodCommand
{
private readonly TestMethod testMethod;
public EnumerableTestMethodCommand(TestMethod testMethod)
: base(testMethod)
{
this.testMethod = testMethod;
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext) context;
yield return null;
IEnumerator currentExecutingTestEnumerator;
try
{
currentExecutingTestEnumerator = new TestEnumeratorWrapper(testMethod).GetEnumerator(context);
}
catch (Exception ex)
{
context.CurrentResult.RecordException(ex);
yield break;
}
if (currentExecutingTestEnumerator != null)
{
var testEnumeraterYieldInstruction = new TestEnumerator(context, currentExecutingTestEnumerator);
yield return testEnumeraterYieldInstruction;
var enumerator = testEnumeraterYieldInstruction.Execute();
var executingEnumerator = ExecuteEnumerableAndRecordExceptions(enumerator, new EnumeratorContext(context), unityContext);
while (AdvanceEnumerator(executingEnumerator))
{
yield return executingEnumerator.Current;
}
}
else
{
if (context.CurrentResult.ResultState != ResultState.Ignored)
{
context.CurrentResult.SetResult(ResultState.Success);
}
}
}
private bool AdvanceEnumerator(IEnumerator enumerator)
{
using (new ProfilerMarker(testMethod.MethodName).Auto())
return enumerator.MoveNext();
}
private IEnumerator ExecuteEnumerableAndRecordExceptions(IEnumerator enumerator, EnumeratorContext context, UnityTestExecutionContext unityContext)
{
while (true)
{
if (context.ExceptionWasRecorded)
{
break;
}
bool executionDone = false;
try
{
executionDone = !enumerator.MoveNext();
if (unityContext.TestMode == TestPlatform.PlayMode && enumerator.Current is IEditModeTestYieldInstruction)
{
throw new Exception($"PlayMode test are not allowed to yield {enumerator.Current.GetType().Name}");
}
}
catch (Exception ex)
{
context.RecordExceptionWithHint(ex);
break;
}
if (unityContext.HasTimedOut())
{
unityContext.CurrentResult.RecordException(new UnityTestTimeoutException(unityContext.TestCaseTimeout));
yield return new RestoreTestContextAfterDomainReload(); // If this is right after a domain reload, give the editor a chance to restore.
yield break;
}
if (executionDone)
{
break;
}
if (enumerator.Current is IEnumerator nestedEnumerator)
{
yield return ExecuteEnumerableAndRecordExceptions(nestedEnumerator, context, unityContext);
}
else
{
yield return enumerator.Current;
}
}
}
private class EnumeratorContext
{
private readonly ITestExecutionContext m_Context;
public EnumeratorContext(ITestExecutionContext context)
{
m_Context = context;
}
public bool ExceptionWasRecorded
{
get;
private set;
}
public void RecordExceptionWithHint(Exception ex)
{
if (ExceptionWasRecorded)
{
return;
}
m_Context.CurrentResult.RecordException(ex);
ExceptionWasRecorded = true;
}
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 19a6f000f81e24c4a826c1abd43e77c7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,11 @@
using System;
namespace UnityEngine.TestTools
{
[Serializable]
internal class EnumerableTestState
{
public int Repeat;
public int Retry;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 356852e4738840b4b1ab533d3a66f0e1
timeCreated: 1606321047

View File

@@ -0,0 +1,8 @@
namespace UnityEngine.TestTools
{
internal class IgnoreTest
{
public string test { get; set; }
public string ignoreComment { get; set; }
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9bbdc426fc0a48e1b66deaac7ea8f64c
timeCreated: 1675764691

View File

@@ -0,0 +1,53 @@
using System;
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class IgnoreTestCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private ITest _test;
public IgnoreTestCommand(TestCommand innerCommand, ITest test) : base(innerCommand)
{
_test = test;
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var ignoreTests = ((UnityTestExecutionContext) context).IgnoreTests;
if (ignoreTests != null && ignoreTests.Length > 0)
{
var fullName = _test.GetFullNameWithoutDllPath();
foreach (var ignoreTest in ignoreTests)
{
if (ignoreTest.test.Equals(fullName))
{
context.CurrentResult.SetResult(ResultState.Ignored,ignoreTest.ignoreComment);
yield break;
}
}
}
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e55eddf2afda488db58fb17f985fee99
timeCreated: 1675765192

View File

@@ -0,0 +1,31 @@
using System;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class ImmediateEnumerableCommand : DelegatingTestCommand
{
public ImmediateEnumerableCommand(TestCommand innerCommand)
: base(innerCommand) {}
public override TestResult Execute(ITestExecutionContext context)
{
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
if (iterator != null)
{
throw new Exception("Only null can be yielded at this point.");
}
}
return context.CurrentResult;
}
return innerCommand.Execute(context);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8349e42a2b30c7a4abd8678c203428ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class OuterUnityTestActionCommand : BeforeAfterTestCommandBase<IOuterUnityTestAction>
{
private static readonly Dictionary<MethodInfo, List<IOuterUnityTestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<IOuterUnityTestAction>>();
public OuterUnityTestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest")
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetTestActions(m_TestActionsCache, Test);
AfterActions = BeforeActions;
}
}
protected override IEnumerator InvokeBefore(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context)
{
return action.BeforeTest(test);
}
protected override IEnumerator InvokeAfter(IOuterUnityTestAction action, Test test, UnityTestExecutionContext context)
{
return action.AfterTest(test);
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return context.OuterUnityTestActionState;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0d4fc309a0784294c8ab658b53b12320
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,65 @@
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using System.Linq;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class ParametrizedIgnoreCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
private readonly TestCommand m_Command;
public object[] Arguments { get; }
public string Reason { get; }
public ParametrizedIgnoreCommand(TestCommand command, object[] arguments, string reason = "") : base(command)
{
m_Command = command;
Arguments = arguments;
Reason = reason;
}
public override TestResult Execute(ITestExecutionContext context)
{
if (context.CurrentTest is TestMethod testMethod)
{
var isIgnored = testMethod.parms.Arguments.SequenceEqual(Arguments);
if (isIgnored)
{
context.CurrentResult.SetResult(ResultState.Ignored, Reason);
return context.CurrentResult;
}
}
return m_Command.Execute(context);
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
if (context.CurrentTest is TestMethod testMethod)
{
var isIgnored = testMethod.parms.Arguments.SequenceEqual(Arguments);
if (isIgnored)
{
context.CurrentResult.SetResult(ResultState.Ignored, Reason);
yield break;
}
}
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 74987b94d22047d8b286a727906b7019
timeCreated: 1699350178

View File

@@ -0,0 +1,85 @@
using System;
using System.Collections;
using System.Diagnostics;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class RepeatCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
public RepeatCommand(TestCommand innerCommand)
: base(innerCommand)
{
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
if (unityContext.RetryRepeatState?.GetHashCode() == null)
{
unityContext.RetryRepeatState = new EnumerableTestState();
}
while(unityContext.RetryRepeatState.Repeat < unityContext.RepeatCount + 1)
{
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Success)
{
unityContext.RetryRepeatState.Repeat++;
break;
}
if (unityContext.RetryRepeatState.Repeat < unityContext.RepeatCount)
{
ReportTestFinishStartPair(unityContext);
}
unityContext.RetryRepeatState.Repeat++;
}
SetIterationProperty(unityContext, unityContext.RetryRepeatState.Repeat-1);
unityContext.RetryRepeatState.Repeat = 0;
}
private static void ReportTestFinishStartPair(UnityTestExecutionContext unityContext)
{
unityContext.CurrentResult.StartTime = unityContext.StartTime;
unityContext.CurrentResult.EndTime = DateTime.UtcNow;
long tickCount = Stopwatch.GetTimestamp() - unityContext.StartTicks;
double seconds = (double) tickCount / Stopwatch.Frequency;
unityContext.CurrentResult.Duration = seconds;
SetIterationProperty(unityContext, unityContext.RetryRepeatState.Repeat);
unityContext.Listener.TestFinished(unityContext.CurrentResult);
// Start new test iteration
unityContext.CurrentResult = unityContext.CurrentTest.MakeTestResult();
unityContext.StartTime = DateTime.UtcNow;
unityContext.StartTicks = Stopwatch.GetTimestamp();
unityContext.Listener.TestStarted(unityContext.CurrentTest);
}
private static void SetIterationProperty(UnityTestExecutionContext unityContext, int iteration)
{
unityContext.CurrentResult.Test.Properties.Set("repeatIteration", iteration);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 851f94140ec64b7db846948429a87f01
timeCreated: 1680611750

View File

@@ -0,0 +1,86 @@
using System;
using System.Collections;
using System.Diagnostics;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestRunner.TestProtocol;
namespace UnityEngine.TestTools
{
internal class RetryCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
public RetryCommand(TestCommand innerCommand)
: base(innerCommand)
{
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = (UnityTestExecutionContext)context;
if (unityContext.RetryRepeatState?.GetHashCode() == null)
{
unityContext.RetryRepeatState = new EnumerableTestState();
}
while(unityContext.RetryRepeatState.Retry < unityContext.RetryCount + 1)
{
if (innerCommand is IEnumerableTestMethodCommand)
{
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
}
else
{
context.CurrentResult = innerCommand.Execute(context);
}
if (context.CurrentResult.ResultState != ResultState.Failure || context.CurrentResult.ResultState == ResultState.Error)
{
unityContext.RetryRepeatState.Retry++;
break;
}
if (unityContext.Automated && unityContext.RetryRepeatState.Retry < unityContext.RetryCount)
{
ReportTestFinishStartPair(unityContext);
}
unityContext.RetryRepeatState.Retry++;
}
SetIterationProperty(unityContext, unityContext.RetryRepeatState.Retry - 1);
unityContext.RetryRepeatState.Retry = 0;
}
private static void ReportTestFinishStartPair(UnityTestExecutionContext unityContext)
{
unityContext.CurrentResult.StartTime = unityContext.StartTime;
unityContext.CurrentResult.EndTime = DateTime.UtcNow;
long tickCount = Stopwatch.GetTimestamp() - unityContext.StartTicks;
double seconds = (double) tickCount / Stopwatch.Frequency;
unityContext.CurrentResult.Duration = seconds;
SetIterationProperty(unityContext, unityContext.RetryRepeatState.Retry);
unityContext.Listener.TestFinished(unityContext.CurrentResult);
// Start new test iteration
unityContext.CurrentResult = unityContext.CurrentTest.MakeTestResult();
unityContext.StartTime = DateTime.UtcNow;
unityContext.StartTicks = Stopwatch.GetTimestamp();
unityContext.Listener.TestStarted(unityContext.CurrentTest);
}
private static void SetIterationProperty(UnityTestExecutionContext unityContext, int iteration)
{
unityContext.CurrentResult.Test.Properties.Set("retryIteration", iteration);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f180b12c4cff494c91056caa03f9c109
timeCreated: 1677662056

View File

@@ -0,0 +1,107 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.ExceptionServices;
using System.Threading.Tasks;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class SetUpTearDownCommand : BeforeAfterTestCommandBase<MethodInfo>
{
private static readonly Dictionary<Type, List<MethodInfo>> m_BeforeActionsCache = new Dictionary<Type, List<MethodInfo>>();
private static readonly Dictionary<Type, List<MethodInfo>> m_AfterActionsCache = new Dictionary<Type, List<MethodInfo>>();
public SetUpTearDownCommand(TestCommand innerCommand)
: base(innerCommand, "SetUp", "TearDown")
{
using (new ProfilerMarker(nameof(SetUpTearDownCommand)).Auto())
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetActions(m_BeforeActionsCache, Test.TypeInfo.Type, typeof(SetUpAttribute), new[] {typeof(void), typeof(Task)});
AfterActions = GetActions(m_AfterActionsCache, Test.TypeInfo.Type, typeof(TearDownAttribute), new[] {typeof(void), typeof(Task)}).Reverse().ToArray();
}
}
}
protected override bool AllowFrameSkipAfterAction(MethodInfo action)
{
return action.ReturnType == typeof(Task);
}
protected override IEnumerator InvokeBefore(MethodInfo action, Test test, UnityTestExecutionContext context)
{
if (action.ReturnType == typeof(Task))
{
Task task;
using (new ProfilerMarker(test.Name + ".Setup").Auto())
task = HandleTaskCommand(action, context);
while (!task.IsCompleted)
{
yield return null;
}
if (task.IsFaulted)
{
ExceptionDispatchInfo.Capture(task.Exception.InnerExceptions.Count == 1 ? task.Exception.InnerException : task.Exception).Throw();
}
}
else
{
using (new ProfilerMarker(test.Name + ".Setup").Auto())
Reflect.InvokeMethod(action, context.TestObject);
yield return null;
}
}
protected override IEnumerator InvokeAfter(MethodInfo action, Test test, UnityTestExecutionContext context)
{
if (action.ReturnType == typeof(Task))
{
Task task;
using (new ProfilerMarker(test.Name + ".TearDown").Auto())
task = HandleTaskCommand(action, context);
while (!task.IsCompleted)
{
yield return null;
}
if (task.IsFaulted)
{
ExceptionDispatchInfo.Capture(task.Exception.InnerExceptions.Count == 1 ? task.Exception.InnerException : task.Exception).Throw();
}
}
else
{
using (new ProfilerMarker(test.Name + ".TearDown").Auto())
Reflect.InvokeMethod(action, context.TestObject);
yield return null;
}
}
private Task HandleTaskCommand(MethodInfo action, UnityTestExecutionContext context)
{
try
{
return Reflect.InvokeMethod(action, context.TestObject) as Task;
}
catch (TargetInvocationException e)
{
throw e;
}
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
// Normal Setup/Teardown does not support domain reloads and will not need a persisted state.
return new BeforeAfterTestCommandState();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e0db3f3921670cd4ca2e925737c3fba4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,58 @@
using System;
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEditor;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
#if UNITY_EDITOR
using UnityEditorInternal;
#endif
namespace UnityEngine.TestTools
{
internal class StrictCheckCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
public StrictCheckCommand(TestCommand innerCommand) : base(innerCommand)
{
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException();
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
var unityContext = UnityTestExecutionContext.CurrentContext;
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
yield return iterator;
}
if (!unityContext.FeatureFlags.strictDomainReload)
{
yield break;
}
// Refreshing the asset database before the check, to ensure that
// no potential pending domain reloads propagate to the following test
// (due to ex. creation or deletion of asset files in the TearDown of a test).
#if UNITY_EDITOR
AssetDatabase.Refresh();
#endif
if (isDomainReloadPending())
{
context.CurrentResult.SetResult(ResultState.Failure, "A pending domain reload was detected.");
}
}
private static bool isDomainReloadPending()
{
#if UNITY_EDITOR
return (InternalEditorUtility.IsScriptReloadRequested() || EditorApplication.isCompiling);
#else
return false;
#endif
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc294d4e597b4ba5acf52ad834cce210
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,110 @@
using System;
using System.Collections;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal class TaskTestMethodCommand : TestCommand, IEnumerableTestMethodCommand
{
private readonly TestMethod testMethod;
public TaskTestMethodCommand(TestMethod testMethod)
: base(testMethod)
{
this.testMethod = testMethod;
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
yield return null;
IEnumerator currentExecutingTestEnumerator;
try
{
currentExecutingTestEnumerator = new TestTaskWrapper(testMethod).Execute(context);
}
catch (Exception ex)
{
context.CurrentResult.RecordException(ex);
yield break;
}
if (currentExecutingTestEnumerator != null)
{
var testEnumeratorYieldInstruction = new TestEnumerator(context, currentExecutingTestEnumerator);
yield return testEnumeratorYieldInstruction;
var enumerator = testEnumeratorYieldInstruction.Execute();
var executingEnumerator = ExecuteEnumerableAndRecordExceptions(enumerator, context);
bool enumeratorDone = false;
while (enumeratorDone == false)
{
enumeratorDone = !AdvanceEnumerator(executingEnumerator);
if (((UnityTestExecutionContext) context).HasTimedOut())
{
context.CurrentResult.RecordException(new UnityTestTimeoutException(context.TestCaseTimeout));
yield break;
}
yield return executingEnumerator.Current;
}
}
else
{
if (context.CurrentResult.ResultState != ResultState.Ignored)
{
context.CurrentResult.SetResult(ResultState.Success);
}
}
}
private bool AdvanceEnumerator(IEnumerator enumerator)
{
using (new ProfilerMarker(testMethod.MethodName).Auto())
{
return enumerator.MoveNext();
}
}
private static IEnumerator ExecuteEnumerableAndRecordExceptions(IEnumerator enumerator, ITestExecutionContext context)
{
while (true)
{
try
{
if (!enumerator.MoveNext())
{
break;
}
}
catch (Exception ex)
{
context.CurrentResult.RecordException(ex);
break;
}
if (enumerator.Current is IEnumerator)
{
var current = (IEnumerator)enumerator.Current;
yield return ExecuteEnumerableAndRecordExceptions(current, context);
}
else
{
yield return enumerator.Current;
}
}
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ad85854b14d4140d88447bdce2fac91f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,59 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class TestActionCommand : BeforeAfterTestCommandBase<ITestAction>
{
private static readonly Dictionary<MethodInfo, List<ITestAction>> m_TestActionsCache = new Dictionary<MethodInfo, List<ITestAction>>();
public TestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest")
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetTestActions(m_TestActionsCache, Test);
AfterActions = BeforeActions;
}
}
protected override bool AllowFrameSkipAfterAction(ITestAction action)
{
return false;
}
protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context)
{
if (!action.Targets.HasFlag(ActionTargets.Test))
{
yield break;
}
action.BeforeTest(test);
yield return null;
}
protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context)
{
if (!action.Targets.HasFlag(ActionTargets.Test))
{
yield break;
}
action.AfterTest(test);
yield return null;
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
// TestActionCommand does not support domain reloads and will not need a persisted state.
return new BeforeAfterTestCommandState();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2de8ba3b840049641897e0da7ce1d5cd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,18 @@
using System;
using System.Collections;
namespace UnityEngine.TestTools
{
internal class TestCommandPcHelper
{
public virtual void SetEnumeratorPC(IEnumerator enumerator, int pc)
{
// Noop implementation used in playmode.
}
public virtual int GetEnumeratorPC(IEnumerator enumerator)
{
return 0;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 33e6b78c96bb0694e96383e3c56b7b54
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,57 @@
using System;
using System.Collections;
using System.Diagnostics;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal class TimeoutCommand : DelegatingTestCommand, IEnumerableTestMethodCommand
{
internal const int k_DefaultTimeout = 1000 * 180;
public TimeoutCommand(TestCommand innerCommand) : base(innerCommand)
{
}
public override TestResult Execute(ITestExecutionContext context)
{
throw new NotImplementedException("Use ExecuteEnumerable");
}
public IEnumerable ExecuteEnumerable(ITestExecutionContext context)
{
if (context.TestCaseTimeout == 0)
{
context.TestCaseTimeout = k_DefaultTimeout;
}
var executeEnumerable = ((IEnumerableTestMethodCommand)innerCommand).ExecuteEnumerable(context);
foreach (var iterator in executeEnumerable)
{
if (HasTimedOut(context))
{
context.CurrentResult.SetResult(ResultState.Error, new UnityTestTimeoutException(context.TestCaseTimeout).Message);
yield return new RestoreTestContextAfterDomainReload(); // If this is right after a domain reload, give the editor a chance to restore.
yield break;
}
yield return iterator;
}
if (HasTimedOut(context))
{
context.CurrentResult.SetResult(ResultState.Error,
new UnityTestTimeoutException(context.TestCaseTimeout).Message);
}
}
private static bool HasTimedOut(ITestExecutionContext context)
{
return Stopwatch.GetTimestamp() - context.StartTicks >
context.TestCaseTimeout * (Stopwatch.Frequency / 1000f);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7d2d4145ec6c42dabb2d7af8e58224db
timeCreated: 1676974552

View File

@@ -0,0 +1,30 @@
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using Unity.Profiling;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.TestRunner;
namespace UnityEngine.TestTools
{
internal class UnityTestMethodCommand : TestMethodCommand
{
public UnityTestMethodCommand(TestMethod testMethod)
: base(testMethod) {}
public override TestResult Execute(ITestExecutionContext context)
{
using (new ProfilerMarker(Test.FullName).Auto())
{
var result = base.Execute(context);
if (((UnityTestExecutionContext) context).HasTimedOut())
{
context.CurrentResult.RecordException(new UnityTestTimeoutException(context.TestCaseTimeout));
}
return result;
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d2ca9278c9dd49df877d622d0f657ecf
timeCreated: 1614093428

View File

@@ -0,0 +1,134 @@
using System;
using NUnit.Framework.Internal;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestTools.NUnitExtensions
{
/// <summary>
/// Specialization of BaseDelegator that makes sure objects are created on the MainThread.
/// It also deals with ScriptableObjects so that tests can survive assembly reload.
/// </summary>
internal class ConstructDelegator
{
private Type m_RequestedType;
private object[] m_Arguments;
protected ScriptableObject m_CurrentRunningTest;
private readonly IStateSerializer m_StateSerializer;
protected Exception m_Exception;
protected object m_Result;
protected ITestExecutionContext m_Context;
public ConstructDelegator(IStateSerializer stateSerializer)
{
m_StateSerializer = stateSerializer;
}
protected object HandleResult()
{
SetCurrentTestContext();
if (m_Exception != null)
{
var temp = m_Exception;
m_Exception = null;
throw temp;
}
var tempResult = m_Result;
m_Result = null;
return tempResult;
}
protected void SetCurrentTestContext()
{
var prop = typeof(UnityTestExecutionContext).GetProperty("CurrentContext");
if (prop != null)
{
prop.SetValue(null, m_Context, null);
}
}
public object Delegate(Type type, object[] arguments)
{
AssertState();
m_Context = UnityTestExecutionContext.CurrentContext;
m_RequestedType = type;
m_Arguments = arguments;
using (var logScope = new LogScope())
{
Execute(logScope);
}
return HandleResult();
}
private void AssertState()
{
if (m_RequestedType != null)
{
throw new Exception("Constructor not executed yet");
}
}
public bool HasAction()
{
return m_RequestedType != null;
}
public void Execute(LogScope logScope)
{
try
{
if (typeof(ScriptableObject).IsAssignableFrom(m_RequestedType))
{
if (m_CurrentRunningTest != null && m_RequestedType != m_CurrentRunningTest.GetType())
{
DestroyCurrentTestObjectIfExists();
}
if (m_CurrentRunningTest == null)
{
if (m_StateSerializer.CanRestoreFromScriptableObject(m_RequestedType))
{
m_CurrentRunningTest = m_StateSerializer.RestoreScriptableObjectInstance();
}
else
{
m_CurrentRunningTest = ScriptableObject.CreateInstance(m_RequestedType);
}
}
m_Result = m_CurrentRunningTest;
}
else
{
DestroyCurrentTestObjectIfExists();
m_Result = Activator.CreateInstance(m_RequestedType, m_Arguments);
if (m_StateSerializer.CanRestoreFromJson(m_RequestedType))
{
m_StateSerializer.RestoreClassFromJson(ref m_Result);
}
}
logScope.EvaluateLogScope(true);
}
catch (Exception e)
{
m_Exception = e;
}
finally
{
m_RequestedType = null;
m_Arguments = null;
}
}
public void DestroyCurrentTestObjectIfExists()
{
if (m_CurrentRunningTest != null)
{
Object.DestroyImmediate(m_CurrentRunningTest);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b42e1db66fe9c634798674cb9e1df2ca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c3de99f9efc582a48995bc8e8c2df418
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,32 @@
using System;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Filters;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal class AndFilterExtended : AndFilter
{
public AndFilterExtended(params ITestFilter[] filters) : base(filters) {}
public override bool IsExplicitMatch(ITest test)
{
var explicitFilters = Filters.Where(filter => !(filter is NonExplicitFilter)).ToArray();
if (explicitFilters.Length == 0)
{
return false;
}
foreach (TestFilter filter in explicitFilters)
{
if (!filter.IsExplicitMatch(test))
{
return false;
}
}
return true;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 94cf1990d9304aff8063ceaa4bc68f6d
timeCreated: 1600868070

View File

@@ -0,0 +1,25 @@
using System;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Filters;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal class AssemblyNameFilter : ValueMatchFilter
{
public AssemblyNameFilter(string assemblyName) : base(assemblyName) {}
public override bool Match(ITest test)
{
string assemblyName = string.Empty;
//Assembly fullname is in the format "Assembly-name, meta data ...", so extract the name by looking for the comma
if (test.TypeInfo != null && test.TypeInfo.Assembly != null && test.TypeInfo.FullName != null)
assemblyName = test.TypeInfo.Assembly.FullName.Substring(0, test.TypeInfo.Assembly.FullName.IndexOf(',')).TrimEnd(',');
return ExpectedValue.Equals(assemblyName, StringComparison.OrdinalIgnoreCase);
}
protected override string ElementName
{
get { return "id"; }
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 91319408591cec1478efd3c62f9f418a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,34 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Filters;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal class CategoryFilterExtended : CategoryFilter
{
public static string k_DefaultCategory = "Uncategorized";
public CategoryFilterExtended(string name) : base(name)
{
}
public override bool Match(ITest test)
{
var categories = test.GetAllCategoriesFromTest();
foreach (string category in categories)
{
if (Match(category))
{
return true;
}
}
return false;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ebeedaa04bb53e24ba2e7fb6745e3fd3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,42 @@
using System;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal class EditorOnlyFilter : NonExplicitFilter
{
private const string k_Name = "EditorOnly";
private bool m_EditorOnly;
public EditorOnlyFilter(bool editorOnly)
{
m_EditorOnly = editorOnly;
}
public override bool Match(ITest test)
{
if (test.Properties.ContainsKey(k_Name))
{
var isEditorOnly = (bool)test.Properties.Get(k_Name);
return isEditorOnly == m_EditorOnly;
}
if (test.Parent != null)
{
return Match(test.Parent);
}
return false;
}
public override TNode AddToXml(TNode parentNode, bool recursive)
{
return parentNode.AddElement(k_Name, m_EditorOnly.ToString());
}
public static void ApplyPropertyToTest(ITest test, bool isEditorOnly)
{
test.Properties.Set(k_Name, isEditorOnly);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1e42d5fdba604f0786aac7fcaaa84cf7
timeCreated: 1590742347

View File

@@ -0,0 +1,20 @@
using System;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal class FullNameFilter : NUnit.Framework.Internal.Filters.FullNameFilter
{
public FullNameFilter(string expectedValue) : base(expectedValue)
{
}
public override bool Match(ITest test)
{
return Match(test.GetFullNameWithoutDllPath());
}
protected override string ElementName => "test";
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f07fb40f4e944ebeb84eb8f8a6bb5b13
timeCreated: 1616483498

View File

@@ -0,0 +1,9 @@
using System;
using NUnit.Framework.Internal;
namespace UnityEngine.TestRunner.NUnitExtensions.Filters
{
internal abstract class NonExplicitFilter : TestFilter
{
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e948790d8b7e42e2abef6c45c5bc4c76
timeCreated: 1600868183

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework.Api;
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal interface IAsyncTestAssemblyBuilder : ITestAssemblyBuilder
{
IEnumerator<ITest> BuildAsync(Assembly[] assemblies, TestPlatform[] testPlatforms, IDictionary<string, object> options);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c3aa5c3d59b94854e843f10b75b3ad63
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,12 @@
using System;
namespace UnityEngine.TestTools.NUnitExtensions
{
internal interface IStateSerializer
{
ScriptableObject RestoreScriptableObjectInstance();
void RestoreClassFromJson(ref object instance);
bool CanRestoreFromJson(Type requestedType);
bool CanRestoreFromScriptableObject(Type requestedType);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5f875a14565308a40a5262d2504da705
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,9 @@
using NUnit.Framework.Internal;
namespace UnityEngine.TestRunner.NUnitExtensions
{
internal interface ITestSuiteModifier
{
TestSuite ModifySuite(TestSuite suite);
}
}

Some files were not shown because too many files have changed in this diff Show More