using UnityEngine; public class FlyAtPlayer : MonoBehaviour { [SerializeField] Transform player; Vector3 playerPosition; [SerializeField] float projectileSpeed = 0.05f; // Start is called once before the first execution of Update after the MonoBehaviour is created void Awake() { gameObject.SetActive(false); } void Start() { playerPosition = player.transform.position; } // Update is called once per frame void Update() { MoveToPlayer(); DestroyWhenReached(); } void MoveToPlayer() { transform.position = Vector3.MoveTowards(transform.position, playerPosition, Time.deltaTime * projectileSpeed); } void DestroyWhenReached() { if (transform.position == playerPosition) { Destroy(gameObject); } } }