using UnityEngine; public class ObjectHit : MonoBehaviour { [SerializeField] int damageAmount = 10; private void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "Player" && gameObject.tag != "Hit") { GetComponent().material.color = Color.black; gameObject.tag = "Hit"; other.gameObject.GetComponent().TakeDamage(damageAmount); } } }