using System; using System.ComponentModel; using UnityEditor; namespace Unity.PlasticSCM.Editor.Settings { // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("PlasticProjectSettingsProvider is deprecated and will be removed in a future release", false)] public class PlasticProjectSettingsProvider : SettingsProvider { // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public PlasticProjectSettingsProvider( string path, SettingsScope scope = SettingsScope.User) : base(path, scope) { } // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] [SettingsProvider] public static SettingsProvider CreateSettingsProvider() { return null; } } }