using UnityEditor.TestTools.TestRunner.Api; using UnityEngine.TestTools; using TestMode = UnityEngine.TestTools.TestMode; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { class PrebuildSetupWithTestDataTask : BuildActionTaskBase { readonly TestMode m_TestModesIncluded; public PrebuildSetupWithTestDataTask(ExecutionSettings settings) : base(new PrebuildSetupWithTestDataAttributeFinder()) { if (settings.EditModeIncluded()) m_TestModesIncluded |= TestMode.EditMode; if (settings.PlayModeInEditorIncluded()) m_TestModesIncluded |= TestMode.PlayMode; if (settings.PlayerIncluded()) m_TestModesIncluded |= TestMode.Player; } protected override void Action(IPrebuildSetupWithTestData target, TestJobData testJobData) { target.Setup(new TestData(m_TestModesIncluded, testJobData.TargetRuntimePlatform, testJobData.filteredTests)); } } }