using Unity.VisualScripting; using UnityEngine; public class Tipper : MonoBehaviour { Rigidbody rb; [SerializeField] float forceAmount = 10f; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { rb = GetComponent(); } // Update is called once per frame void Update() { } public void TipObject() { rb.AddTorque(transform.forward * forceAmount, ForceMode.Impulse); } }