using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI.Progress { internal static class DrawProgressForWindow { internal static void ForIndeterminateProgress( ProgressControlsForWindow.Data data) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(3); DoProgressSpinner(data.ProgressPercent); DoProgressLabel(data.ProgressMessage); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); } static void DoProgressSpinner(float progressPercent) { EditorGUILayout.BeginVertical(); GUILayout.FlexibleSpace(); LoadingSpinner.OnGUI(progressPercent); GUILayout.Space(1); GUILayout.FlexibleSpace(); EditorGUILayout.EndVertical(); } static void DoProgressLabel(string progressMessage) { EditorGUILayout.BeginVertical(); GUILayout.Space(1); GUILayout.FlexibleSpace(); GUILayout.Label(progressMessage, UnityStyles.StatusBar.Label); GUILayout.FlexibleSpace(); EditorGUILayout.EndVertical(); } } }