using System.Collections; using Codice.CM.Common; using PlasticGui.WorkspaceWindow.Update; using Unity.PlasticSCM.Editor.Developer.UpdateReport; namespace Unity.PlasticSCM.Editor.Toolbar.Headless { internal class HeadlessUpdateReport : IUpdateReport { void IUpdateReport.Show(WorkspaceInfo wkInfo, IList reportLines) { UpdateReportDialog.ShowReportDialog( wkInfo, reportLines, null); } } }