using UnityEditor; using Codice.CM.Common; using PlasticGui; using PlasticGui.WorkspaceWindow.QueryViews.Labels; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.Views.Labels.Dialogs { internal class RenameLabelDialog { internal static LabelRenameData GetLabelRenameData( RepositorySpec repSpec, MarkerInfo labelInfo, EditorWindow parentWindow) { InputTextDialogResult dialogResult = InputTextDialog.GetInputText( PlasticLocalization.Name.RenameLabelTitle.GetString(), null, PlasticLocalization.GetString(PlasticLocalization.Name.NewName), labelInfo.Name, PlasticLocalization.GetString(PlasticLocalization.Name.RenameButton), (text, closer, progressControls) => { LabelRenameData data = new LabelRenameData( repSpec, labelInfo, text); LabelRenameValidation.AsyncValidation(data, closer, progressControls); }, parentWindow, width: 500); LabelRenameData result = new LabelRenameData( repSpec, labelInfo, dialogResult.Text); result.Result = dialogResult.Result; return result; } } }