using System; using System.ComponentModel; namespace Unity.PlasticSCM.Editor.UI { // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("CooldownWindowDelayer is deprecated and will be removed in a future release", false)] public class CooldownWindowDelayer { // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public CooldownWindowDelayer(Action action, double cooldownSeconds) { } // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public void Ping() { } // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public void Pause() { } // Placeholder. This isn't a public API. [EditorBrowsable(EditorBrowsableState.Never)] public void Resume() { } } }