using UnityEngine; public class Spinner : MonoBehaviour { [SerializeField] float xAngle = 0f; [SerializeField] float yAngle = 1f; [SerializeField] float zAngle = 0f; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { transform.Rotate(xAngle, yAngle, zAngle * Time.deltaTime); } }