using System; using UnityEditor; #if !UNITY_6000_0_OR_NEWER using EditorUtility = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.EditorUtility; using Menu = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.Menu; #endif namespace Unity.PlasticSCM.Editor.UI { internal static class HandleMenuItem { internal static void AddMenuItem( string name, int priority, Action execute, Func validate) { AddMenuItem(name, string.Empty, priority, execute, validate); } internal static void AddMenuItem( string name, string shortcut, int priority, Action execute, Func validate) { Menu.AddMenuItem(name, shortcut, false, priority, execute, validate); } internal static void RemoveMenuItem(string name) { Menu.RemoveMenuItem(name); } internal static void UpdateAllMenus() { EditorUtility.Internal_UpdateAllMenus(); } internal static bool GetEnabled(string menuPath) { return Menu.GetEnabled(menuPath); } } }