# Extrude a spline at runtime To extrude a spline at runtime, use a script to create a new GameObject with a `SplineContainer` component. You can then access the spline from the `SplineContainer` and add knots to it. ``` using UnityEngine; using UnityEngine.Splines; using Unity.Mathematics; public class ExtrudeExample : MonoBehaviour { void Start() { var splineContainer = new GameObject("Spline").AddComponent(); splineContainer.Spline = new Spline(); splineContainer.Spline.AddRange(new float3[] { new (0, 0, 0), new (0, 0, 1), new (1, 0, 1), new (1, 0, 0) }); var go = splineContainer.gameObject; var extrudeComponent = go.AddComponent(); extrudeComponent.Container = splineContainer; var hasMeshFilter = go.TryGetComponent(out var meshFilter); if (hasMeshFilter) { if (meshFilter.sharedMesh == null) { var extrudeMesh = new Mesh(); extrudeMesh.name = "Spline Extrude Mesh"; meshFilter.sharedMesh = extrudeMesh; } extrudeComponent.Radius = 0.25f; extrudeComponent.SegmentsPerUnit = 20; extrudeComponent.Sides = 8; extrudeComponent.Range = new float2(0, 100); var hasMeshRenderer = go.TryGetComponent(out var meshRenderer); if (hasMeshRenderer) meshRenderer.material = new Material(Shader.Find("Standard")); } } } ``` ## Additional resources * [Create a 3D mesh along a spline](extrude-mesh.md) * [Spline Extrude component reference](extrude-component.md) * [Scriptin in Unity](https://docs.unity3d.com/Manual/scripting.html)