using UnityEngine.TestTools; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { internal class PostbuildCleanupTask : BuildActionTaskBase { public PostbuildCleanupTask() : base(new PostbuildCleanupAttributeFinder()) { RunOnError = ErrorRunMode.RunAlways; } protected override void Action(IPostBuildCleanup target, TestJobData testJobData) { target.Cleanup(); } } }