using UnityEditor.TestTools.TestRunner.Api; using UnityEngine.TestTools; using TestMode = UnityEngine.TestTools.TestMode; namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks { class PostbuildCleanupWithTestDataTask : BuildActionTaskBase { readonly TestMode m_TestModesIncluded; public PostbuildCleanupWithTestDataTask(ExecutionSettings settings) : base(new PostbuildCleanupWithTestDataAttributeFinder()) { if (settings.EditModeIncluded()) m_TestModesIncluded |= TestMode.EditMode; if (settings.PlayModeInEditorIncluded()) m_TestModesIncluded |= TestMode.PlayMode; if (settings.PlayerIncluded()) m_TestModesIncluded |= TestMode.Player; RunOnError = ErrorRunMode.RunAlways; } protected override void Action(IPostbuildCleanupWithTestData target, TestJobData testJobData) { target.Cleanup(new TestData(m_TestModesIncluded, testJobData.TargetRuntimePlatform, testJobData.filteredTests)); } } }