Files

20 lines
456 B
C#

using UnityEngine;
public class Spinner : MonoBehaviour
{
[SerializeField] float xAngle = 0f;
[SerializeField] float yAngle = 1f;
[SerializeField] float zAngle = 0f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Rotate(xAngle, yAngle, zAngle * Time.deltaTime);
}
}