Files

51 lines
1.7 KiB
C#

#if !CINEMACHINE_NO_CM2_SUPPORT
using System;
using UnityEngine;
namespace Unity.Cinemachine
{
/// <summary>
/// This is an add-on behaviour that globally maps the touch control
/// to standard input channels, such as mouse X and mouse Y.
/// Drop it on any game object in your scene.
/// </summary>
[Obsolete]
[AddComponentMenu("")] // Don't display in add component menu
public class CinemachineTouchInputMapper : MonoBehaviour
{
/// <summary>Sensitivity multiplier for x-axis</summary>
[Tooltip("Sensitivity multiplier for x-axis")]
public float TouchSensitivityX = 10f;
/// <summary>Sensitivity multiplier for y-axis</summary>
[Tooltip("Sensitivity multiplier for y-axis")]
public float TouchSensitivityY = 10f;
/// <summary>Input channel to spoof for X axis</summary>
[Tooltip("Input channel to spoof for X axis")]
public string TouchXInputMapTo = "Mouse X";
/// <summary>Input channel to spoof for Y axis</summary>
[Tooltip("Input channel to spoof for Y axis")]
public string TouchYInputMapTo = "Mouse Y";
void Start()
{
CinemachineCore.GetInputAxis = GetInputAxis;
}
private float GetInputAxis(string axisName)
{
if (Input.touchCount > 0)
{
if (axisName == TouchXInputMapTo)
return Input.touches[0].deltaPosition.x / TouchSensitivityX;
if (axisName == TouchYInputMapTo)
return Input.touches[0].deltaPosition.y / TouchSensitivityY;
}
return Input.GetAxis(axisName);
}
}
}
#endif