Files

22 lines
513 B
C#

using UnityEngine;
namespace Unity.Cinemachine.Samples
{
public class TurnAroundPlayer : MonoBehaviour
{
public GameObject Player;
SimplePlayerController m_PlayerController;
void Start()
{
m_PlayerController = Player.GetComponent<SimplePlayerController>();
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag(Player.tag))
m_PlayerController.MoveZ.Value *= -1f; // flip direction
}
}
}