Files

44 lines
1.2 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawActionButton
{
internal static bool For(string buttonText)
{
GUIContent buttonContent = new GUIContent(buttonText);
return ForRegularButton(buttonContent);
}
internal static bool ForCommentSection(
string buttonText,
float width,
GUIStyle style)
{
GUIContent buttonContent = new GUIContent(buttonText);
Rect rt = GUILayoutUtility.GetRect(
buttonContent,
style,
GUILayout.MinWidth(width),
GUILayout.MaxWidth(width));
return GUI.Button(rt, buttonContent, style);
}
static bool ForRegularButton(GUIContent buttonContent)
{
GUIStyle style = UnityStyles.PendingChangesTab.ActionButton;
Rect rt = GUILayoutUtility.GetRect(
buttonContent,
style,
GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH));
return GUI.Button(rt, buttonContent, style);
}
}
}