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C#

using UnityEditor;
#if !UNITY_6000_0_OR_NEWER
using SplitterState = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.SplitterState;
using SplitterGUILayout = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.SplitterGUILayout;
#endif
namespace Unity.PlasticSCM.Editor.UI
{
internal static class PlasticSplitterGUILayout
{
internal static void BeginHorizontalSplit(SplitterState splitterState)
{
SplitterGUILayout.BeginHorizontalSplit(splitterState);
}
internal static void EndHorizontalSplit()
{
SplitterGUILayout.EndHorizontalSplit();
}
internal static void BeginVerticalSplit(SplitterState splitterState)
{
SplitterGUILayout.BeginVerticalSplit(splitterState);
}
internal static void EndVerticalSplit()
{
SplitterGUILayout.EndVerticalSplit();
}
internal static SplitterState InitSplitterState(
float[] relativeSizes, int[] minSizes, int[] maxSizes)
{
return new SplitterState(relativeSizes, minSizes, maxSizes);
}
internal static float[] GetRelativeSizes(SplitterState splitterState)
{
return splitterState.relativeSizes;
}
}
}