44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using UnityEditor;
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#if !UNITY_6000_0_OR_NEWER
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using SplitterState = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.SplitterState;
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using SplitterGUILayout = Unity.PlasticSCM.Editor.UnityInternals.UnityEditor.SplitterGUILayout;
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#endif
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class PlasticSplitterGUILayout
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{
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internal static void BeginHorizontalSplit(SplitterState splitterState)
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{
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SplitterGUILayout.BeginHorizontalSplit(splitterState);
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}
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internal static void EndHorizontalSplit()
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{
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SplitterGUILayout.EndHorizontalSplit();
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}
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internal static void BeginVerticalSplit(SplitterState splitterState)
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{
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SplitterGUILayout.BeginVerticalSplit(splitterState);
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}
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internal static void EndVerticalSplit()
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{
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SplitterGUILayout.EndVerticalSplit();
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}
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internal static SplitterState InitSplitterState(
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float[] relativeSizes, int[] minSizes, int[] maxSizes)
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{
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return new SplitterState(relativeSizes, minSizes, maxSizes);
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}
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internal static float[] GetRelativeSizes(SplitterState splitterState)
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{
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return splitterState.relativeSizes;
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}
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}
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}
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