Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.collab-proxy@1ec4e416a4af/Editor/AssetsUtils/ProjectPath.cs

14 lines
292 B
C#

using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string Get()
{
return Path.GetDirectoryName(AssetsPath.GetFullPath.ForPath(
ApplicationDataPath.Get()));
}
}
}