14 lines
292 B
C#
14 lines
292 B
C#
using System.IO;
|
|
|
|
namespace Unity.PlasticSCM.Editor.AssetUtils
|
|
{
|
|
internal static class ProjectPath
|
|
{
|
|
internal static string Get()
|
|
{
|
|
return Path.GetDirectoryName(AssetsPath.GetFullPath.ForPath(
|
|
ApplicationDataPath.Get()));
|
|
}
|
|
}
|
|
}
|