76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
#if !CINEMACHINE_NO_CM2_SUPPORT
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using UnityEditor;
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namespace Unity.Cinemachine.Editor
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{
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[System.Obsolete]
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[CustomEditor(typeof(CinemachineComposer))]
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[CanEditMultipleObjects]
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class CinemachineComposerEditor : BaseEditor<CinemachineComposer>
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{
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GameViewComposerGuides m_GameViewGuides = new();
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protected virtual void OnEnable()
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{
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m_GameViewGuides.GetComposition = () => Target.Composition;
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m_GameViewGuides.SetComposition = (s) => Target.Composition = s;
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m_GameViewGuides.Target = () => serializedObject;
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m_GameViewGuides.OnEnable();
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CinemachineDebug.OnGUIHandlers -= OnGuiHandler;
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CinemachineDebug.OnGUIHandlers += OnGuiHandler;
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if (CinemachineCorePrefs.ShowInGameGuides.Value)
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InspectorUtility.RepaintGameView();
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}
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protected virtual void OnDisable()
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{
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m_GameViewGuides.OnDisable();
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CinemachineDebug.OnGUIHandlers -= OnGuiHandler;
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if (CinemachineCorePrefs.ShowInGameGuides.Value)
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InspectorUtility.RepaintGameView();
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}
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public override void OnInspectorGUI()
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{
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BeginInspector();
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bool needWarning = false;
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for (int i = 0; !needWarning && i < targets.Length; ++i)
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needWarning = (targets[i] as CinemachineComposer).LookAtTarget == null;
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if (needWarning)
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EditorGUILayout.HelpBox(
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"A LookAt target is required. Change Aim to Do Nothing if you don't want a LookAt target.",
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MessageType.Warning);
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// Draw the properties
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DrawRemainingPropertiesInInspector();
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}
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protected virtual void OnGuiHandler(CinemachineBrain brain)
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{
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// Draw the camera guides
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if (Target == null || !CinemachineCorePrefs.ShowInGameGuides.Value)
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return;
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// If inspector is collapsed in the vcam editor, don't draw the guides
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if (!VcamStageEditor.ActiveEditorRegistry.IsActiveEditor(this))
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return;
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var vcam = Target.VirtualCamera;
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if (brain == null || brain != CinemachineCore.FindPotentialTargetBrain(vcam)
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|| (brain.OutputCamera.activeTexture != null && CinemachineBrain.ActiveBrainCount > 1))
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return;
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// Screen guides
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bool isLive = targets.Length <= 1 && brain.IsLiveChild(vcam, true);
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m_GameViewGuides.OnGUI_DrawGuides(isLive, brain.OutputCamera, vcam.State.Lens);
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// Draw an on-screen gizmo for the target
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if (Target.LookAtTarget != null && isLive)
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CmPipelineComponentInspectorUtility.OnGUI_DrawOnscreenTargetMarker(
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Target.TrackedPoint, brain.OutputCamera);
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}
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}
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}
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#endif
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