Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Editor/Obsolete/CinemachineOrbitalTransposerEditor.cs

113 lines
5.0 KiB
C#

#if !CINEMACHINE_NO_CM2_SUPPORT
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace Unity.Cinemachine.Editor
{
[System.Obsolete]
[CustomEditor(typeof(CinemachineOrbitalTransposer))]
[CanEditMultipleObjects]
class CinemachineOrbitalTransposerEditor : BaseEditor<CinemachineOrbitalTransposer>
{
/// <summary>Get the property names to exclude in the inspector.</summary>
/// <param name="excluded">Add the names to this list</param>
protected override void GetExcludedPropertiesInInspector(List<string> excluded)
{
base.GetExcludedPropertiesInInspector(excluded);
if (Target.m_HeadingIsDriven)
{
excluded.Add(FieldPath(x => x.m_BindingMode));
excluded.Add(FieldPath(x => x.m_Heading));
excluded.Add(FieldPath(x => x.m_XAxis));
excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
}
if (Target.HideOffsetInInspector)
excluded.Add(FieldPath(x => x.m_FollowOffset));
switch (Target.m_BindingMode)
{
default:
case TargetTracking.BindingMode.LockToTarget:
if (Target.m_AngularDampingMode == TargetTracking.AngularDampingMode.Euler)
excluded.Add(FieldPath(x => x.m_AngularDamping));
else
{
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
}
break;
case TargetTracking.BindingMode.LockToTargetNoRoll:
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
break;
case TargetTracking.BindingMode.LockToTargetWithWorldUp:
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
break;
case TargetTracking.BindingMode.LockToTargetOnAssign:
case TargetTracking.BindingMode.WorldSpace:
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
break;
case TargetTracking.BindingMode.LazyFollow:
excluded.Add(FieldPath(x => x.m_XDamping));
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
excluded.Add(FieldPath(x => x.m_AngularDamping));
excluded.Add(FieldPath(x => x.m_AngularDampingMode));
excluded.Add(FieldPath(x => x.m_Heading));
excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
break;
}
}
protected virtual void OnEnable()
{
for (int i = 0; i < targets.Length; ++i)
(targets[i] as CinemachineOrbitalTransposer).UpdateInputAxisProvider();
}
public override void OnInspectorGUI()
{
BeginInspector();
bool needWarning = false;
for (int i = 0; !needWarning && i < targets.Length; ++i)
needWarning = (targets[i] as CinemachineOrbitalTransposer).FollowTarget == null;
if (needWarning)
EditorGUILayout.HelpBox(
"Orbital Transposer requires a Follow target.",
MessageType.Warning);
Target.m_XAxis.ValueRangeLocked
= (Target.m_BindingMode == TargetTracking.BindingMode.LazyFollow);
DrawRemainingPropertiesInInspector();
}
public static void DrawCircleAtPointWithRadius(Vector3 point, Quaternion orient, float radius)
{
Matrix4x4 prevMatrix = Gizmos.matrix;
Gizmos.matrix = Matrix4x4.TRS(point, orient, radius * Vector3.one);
const int kNumPoints = 25;
Vector3 currPoint = Vector3.forward;
Quaternion rot = Quaternion.AngleAxis(360f / (float)kNumPoints, Vector3.up);
for (int i = 0; i < kNumPoints + 1; ++i)
{
Vector3 nextPoint = rot * currPoint;
Gizmos.DrawLine(currPoint, nextPoint);
currPoint = nextPoint;
}
Gizmos.matrix = prevMatrix;
}
}
}
#endif