Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Editor/Obsolete/CinemachineTrackedDollyEditor.cs

53 lines
2.1 KiB
C#

#if !CINEMACHINE_NO_CM2_SUPPORT
using System.Collections.Generic;
using UnityEditor;
namespace Unity.Cinemachine.Editor
{
[System.Obsolete]
[CustomEditor(typeof(CinemachineTrackedDolly))]
[CanEditMultipleObjects]
class CinemachineTrackedDollyEditor : BaseEditor<CinemachineTrackedDolly>
{
/// <summary>Get the property names to exclude in the inspector.</summary>
/// <param name="excluded">Add the names to this list</param>
protected override void GetExcludedPropertiesInInspector(List<string> excluded)
{
base.GetExcludedPropertiesInInspector(excluded);
switch (Target.m_CameraUp)
{
default:
break;
case CinemachineTrackedDolly.CameraUpMode.PathNoRoll:
case CinemachineTrackedDolly.CameraUpMode.FollowTargetNoRoll:
excluded.Add(FieldPath(x => x.m_RollDamping));
break;
case CinemachineTrackedDolly.CameraUpMode.Default:
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
break;
}
}
public override void OnInspectorGUI()
{
BeginInspector();
bool needWarning = false;
for (int i = 0; !needWarning && i < targets.Length; ++i)
needWarning = (targets[i] as CinemachineTrackedDolly).m_Path == null;
if (needWarning)
EditorGUILayout.HelpBox("A Path is required", MessageType.Warning);
needWarning = false;
for (int i = 0; !needWarning && i < targets.Length; ++i)
needWarning = (targets[i] as CinemachineTrackedDolly).m_AutoDolly.m_Enabled
&& (targets[i] as CinemachineTrackedDolly).FollowTarget == null;
if (needWarning)
EditorGUILayout.HelpBox("AutoDolly requires a Follow Target", MessageType.Warning);
DrawRemainingPropertiesInInspector();
}
}
}
#endif