26 lines
794 B
C#
26 lines
794 B
C#
using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace Unity.Cinemachine.Editor
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{
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[CustomPropertyDrawer(typeof(HideFoldoutAttribute))]
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partial class HideFoldoutPropertyDrawer : PropertyDrawer
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{
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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var ux = new VisualElement();
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var childProperty = property.Copy();
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var endProperty = childProperty.GetEndProperty();
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childProperty.NextVisible(true);
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while (!SerializedProperty.EqualContents(childProperty, endProperty))
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{
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ux.Add(new PropertyField(childProperty));
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childProperty.NextVisible(false);
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}
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return ux;
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}
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}
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}
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