Files
GameDevTVObstacleDodge/Library/PackageCache/com.unity.cinemachine@5342685532bb/Editor/Timeline/CinemachineTrackEditor.cs

19 lines
552 B
C#

#if CINEMACHINE_TIMELINE
using UnityEditor.Timeline;
using UnityEngine.Timeline;
namespace Unity.Cinemachine.Editor
{
[CustomTimelineEditor(typeof(CinemachineTrack))]
class CinemachineTrackEditor : TrackEditor
{
public override void OnCreate(TrackAsset track, TrackAsset copiedFrom)
{
base.OnCreate(track, copiedFrom);
if (CinemachineBrain.ActiveBrainCount == 1)
TimelineEditor.inspectedDirector.SetGenericBinding(track, CinemachineBrain.GetActiveBrain(0));
}
}
}
#endif